with FLTK; with Editors; use Editors; with FLTK.Text_Buffers; use FLTK.Text_Buffers; with FLTK.Widgets.Menus.Menu_Bars; function AdaPad return Integer is Pad : Editor_Window := Create (0, 0, 640, 400, "AdaPad"); Buffer : Text_Buffer := Create; begin Pad.Set_Buffer (Buffer); Pad.Show; return FLTK.Run; end AdaPad;