#include #include "c_fl_button.h" BUTTON new_fl_button(int x, int y, int w, int h, char* label) { Fl_Button *b = new Fl_Button(x, y, w, h, label); return b; } void free_fl_button(BUTTON b) { delete reinterpret_cast(b); } int fl_button_get_state(BUTTON b) { return reinterpret_cast(b)->value(); } void fl_button_set_state(BUTTON b, int s) { reinterpret_cast(b)->value(s); } void fl_button_set_only(BUTTON b) { reinterpret_cast(b)->setonly(); }