#include #include #include "c_fl_text_display.h" #include "c_fl_text_buffer.h" TEXTDISPLAY new_fl_text_display(int x, int y, int w, int h, char* label) { Fl_Text_Display *td = new Fl_Text_Display(x, y, w, h, label); return td; } void free_fl_text_display(TEXTDISPLAY td) { delete reinterpret_cast(td); } // this actually never gets called, since an access to the text_buffer // object is stored on the Ada side of things TEXTBUFFER fl_text_display_get_buffer(TEXTDISPLAY td) { return reinterpret_cast(td)->buffer(); } void fl_text_display_set_buffer(TEXTDISPLAY td, TEXTBUFFER tb) { reinterpret_cast(td)->buffer(reinterpret_cast(tb)); } int fl_text_display_get_text_color(TEXTDISPLAY td) { return reinterpret_cast(td)->textcolor(); } void fl_text_display_set_text_color(TEXTDISPLAY td, int c) { reinterpret_cast(td)->textcolor(static_cast(c)); } int fl_text_display_get_text_font(TEXTDISPLAY td) { return reinterpret_cast(td)->textfont(); } void fl_text_display_set_text_font(TEXTDISPLAY td, int f) { reinterpret_cast(td)->textfont(static_cast(f)); } int fl_text_display_get_text_size(TEXTDISPLAY td) { return reinterpret_cast(td)->textsize(); } void fl_text_display_set_text_size(TEXTDISPLAY td, int s) { reinterpret_cast(td)->textsize(static_cast(s)); } int fl_text_display_get_insert_pos(TEXTDISPLAY td) { return reinterpret_cast(td)->insert_position(); } void fl_text_display_set_insert_pos(TEXTDISPLAY td, int p) { reinterpret_cast(td)->insert_position(p); } void fl_text_display_show_insert_pos(TEXTDISPLAY td) { reinterpret_cast(td)->show_insert_position(); } void fl_text_display_next_word(TEXTDISPLAY td) { reinterpret_cast(td)->next_word(); } void fl_text_display_previous_word(TEXTDISPLAY td) { reinterpret_cast(td)->previous_word(); } void fl_text_display_wrap_mode(TEXTDISPLAY td, int w, int m) { reinterpret_cast(td)->wrap_mode(w, m); } int fl_text_display_skip_lines(TEXTDISPLAY td, int s, int l, int p) { return reinterpret_cast(td)->skip_lines(s, l, p); } int fl_text_display_rewind_lines(TEXTDISPLAY td, int s, int l) { return reinterpret_cast(td)->rewind_lines(s, l); } void fl_text_display_linenumber_width(TEXTDISPLAY td, int w) { reinterpret_cast(td)->linenumber_width(w); }