with Interfaces.C; with System; use type System.Address; use type Interfaces.C.int; use type Interfaces.C.unsigned_long; package body FLTK.Widgets.Menus is function Shortcut (Key : Pressable_Key) return Shortcut_Key is begin return This : Shortcut_Key do This.Modifier := Mod_None; This.Keypress := Key; end return; end Shortcut; function Key_To_C (Key : Shortcut_Key) return Interfaces.C.unsigned_long is begin return Interfaces.C.unsigned_long (Key.Modifier) * 65536 + Character'Pos (Key.Keypress); end Key_To_C; function "+" (Left, Right : in Modifier_Key) return Modifier_Key is begin return Left or Right; end "+"; function "+" (Left : in Modifier_Key; Right : in Pressable_Key) return Shortcut_Key is begin return This : Shortcut_Key do This.Modifier := Left; This.Keypress := Right; end return; end "+"; function "+" (Left : in Modifier_Key; Right : in Shortcut_Key) return Shortcut_Key is begin return This : Shortcut_Key do This.Modifier := Left or Right.Modifier; This.Keypress := Right.Keypress; end return; end "+"; function "+" (Left, Right : in Menu_Flag) return Menu_Flag is begin return Left or Right; end "+"; function fl_menu_add (M : in System.Address; T : in Interfaces.C.char_array; S : in Interfaces.C.unsigned_long; C, U : in System.Address; F : in Interfaces.C.unsigned_long) return Interfaces.C.int; pragma Import (C, fl_menu_add, "fl_menu_add"); function fl_menu_find_item (M : in System.Address; T : in Interfaces.C.char_array) return System.Address; pragma Import (C, fl_menu_find_item, "fl_menu_find_item"); function fl_menu_mvalue (M : in System.Address) return System.Address; pragma Import (C, fl_menu_mvalue, "fl_menu_mvalue"); function fl_menuitem_value (MI : in System.Address) return Interfaces.C.int; pragma Import (C, fl_menuitem_value, "fl_menuitem_value"); procedure fl_menuitem_activate (MI : in System.Address); pragma Import (C, fl_menuitem_activate, "fl_menuitem_activate"); procedure fl_menuitem_deactivate (MI : in System.Address); pragma Import (C, fl_menuitem_deactivate, "fl_menuitem_deactivate"); procedure Item_Hook (M, U : in System.Address); pragma Convention (C, Item_Hook); procedure Item_Hook (M, U : in System.Address) is Ada_Widget : access Widget'Class := Widget_Convert.To_Pointer (fl_widget_get_user_data (M)); Action : Widget_Callback := Callback_Convert.To_Pointer (U); begin Action.all (Ada_Widget.all); end Item_Hook; procedure Add (This : in out Menu; Text : in String; Action : in Widget_Callback := null; Shortcut : in Shortcut_Key := No_Key; Flags : in Menu_Flag := Flag_Normal) is Place : Interfaces.C.int; Callback, User_Data : System.Address; begin if Action = null then Callback := System.Null_Address; User_Data := System.Null_Address; else Callback := Item_Hook'Address; User_Data := Callback_Convert.To_Address (Action); end if; Place := fl_menu_add (This.Void_Ptr, Interfaces.C.To_C (Text), Key_To_C (Shortcut), Callback, User_Data, Interfaces.C.unsigned_long (Flags)); end Add; function Find_Item (This : in Menu'Class; Name : in String) return Menu_Item is begin return Item : Menu_Item do Item.Void_Ptr := fl_menu_find_item (This.Void_Ptr, Interfaces.C.To_C (Name)); end return; end Find_Item; function Chosen (This : in Menu'Class) return Menu_Item is begin return Item : Menu_Item do Item.Void_Ptr := fl_menu_mvalue (This.Void_Ptr); end return; end Chosen; function Value (Item : in Menu_Item) return Boolean is begin return fl_menuitem_value (Item.Void_Ptr) /= 0; end Value; procedure Activate (Item : in Menu_Item) is begin fl_menuitem_activate (Item.Void_Ptr); end Activate; procedure Deactivate (Item : in Menu_Item) is begin fl_menuitem_deactivate (Item.Void_Ptr); end Deactivate; end FLTK.Widgets.Menus;