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with FLTK.Enums;
use FLTK.Enums;
package body Editor_Windows is
function Create
(X, Y, W, H : in Integer;
Label_Text : in String)
return Editor_Window is
Width, Height : Integer;
begin
if W < 300 then Width := 300; else Width := W; end if;
if H < 60 then Height := 60; else Height := H; end if;
return This : Editor_Window :=
(Double_Window'(Create (X, Y, Width, Height, Label_Text)) with
Editor => Text_Editor'(Create (0, 30, Width, Height - 30, "")),
Bar => Menu_Bar'(Create (0, 0, Width, 30, ""))) do
This.Add (This.Editor);
This.Add (This.Bar);
This.Editor.Set_Text_Font (Courier);
end return;
end Create;
function Create
(W, H : in Integer)
return Editor_Window is
begin
return Create (0, 0, W, H, "(Untitled)");
end Create;
function Get_Buffer
(This : in Editor_Window)
return Text_Buffer_Cursor is
begin
return This.Editor.Get_Buffer;
end Get_Buffer;
procedure Set_Buffer
(This : in out Editor_Window;
Buff : in out Text_Buffer) is
begin
This.Editor.Set_Buffer (Buff);
end Set_Buffer;
function Get_Menu
(This : in out Editor_Window)
return Menu_Cursor is
begin
return Ref : Menu_Cursor (This.Bar'Access);
end Get_Menu;
procedure Undo
(This : in out Editor_Window) is
begin
This.Editor.Undo;
end Undo;
procedure Cut
(This : in out Editor_Window) is
begin
This.Editor.Cut;
end Cut;
procedure Copy
(This : in out Editor_Window) is
begin
This.Editor.Copy;
end Copy;
procedure Paste
(This : in out Editor_Window) is
begin
This.Editor.Paste;
end Paste;
procedure Delete
(This : in out Editor_Window) is
begin
This.Editor.Delete;
end Delete;
end Editor_Windows;
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