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package body Windows.Find is


    package WD renames FLTK.Widgets.Groups.Windows.Double;
    package IP renames FLTK.Widgets.Inputs;
    package BU renames FLTK.Widgets.Buttons;
    package EN renames FLTK.Widgets.Buttons.Enter;
    package LC renames FLTK.Widgets.Buttons.Light.Check;




    procedure Find_M
           (Item : in out FLTK.Widgets.Widget'Class)
    is
        use type BU.State;
        type Find_Window_Access is access all Find_Window;
        Dialog : access Find_Window := Find_Window_Access (Item.Parent);
    begin
        if Dialog.Callback /= null then
            Dialog.Callback.all
                   (Dialog.Find_What.Get_Value,
                    Dialog.Match_Case.Get_State = BU.On,
                    Forward);
        end if;
    end Find_M;




    function Create
        return Find_Window
    is
        My_Width  : constant Integer := 350;
        My_Height : constant Integer := 130;

        Button_Width  : constant Integer := 140;
        Button_Height : constant Integer := 40;

        Input_Line  : constant Integer := 10;
        Case_Line   : constant Integer := 50;
        Button_Line : constant Integer := 80;

        Input_Width  : constant Integer := 240;
        Input_Height : constant Integer := 25;
        Input_Margin_Right : constant Integer := 10;

        Check_Width  : constant Integer := 100;
        Check_Height : constant Integer := 20;
        Case_Margin_Left   : constant Integer := 50;

        Text_Size : constant Integer := 12;
    begin
        return This : Find_Window :=
               (WD.Double_Window'(WD.Forge.Create (0, 0, My_Width, My_Height, "Find")) with

                    Find_What => IP.Input'(IP.Forge.Create
                        (My_Width - Input_Width - Input_Margin_Right,
                         Input_Line, Input_Width, Input_Height, "Find what:")),
                    Match_Case => LC.Check_Button'(LC.Forge.Create
                        (Case_Margin_Left, Case_Line, Check_Width, Check_Height, "Match case")),
                    Cancel => BU.Button'(BU.Forge.Create
                        ((My_Width - 2 * Button_Width) / 3,
                         Button_Line, Button_Width, Button_Height, "Cancel")),
                    Start => EN.Enter_Button'(EN.Forge.Create
                        ((My_Width - 2 * Button_Width) * 2 / 3 + Button_Width,
                         Button_Line, Button_Width, Button_Height, "Find")),

                    Callback => null) do

            This.Add (This.Find_What);
            This.Add (This.Match_Case);
            This.Add (This.Cancel);
            This.Cancel.Set_Callback (Hide_CB'Access);
            This.Add (This.Start);
            This.Start.Set_Callback (Find_M'Access);

            This.Set_Icon (Logo);

            This.Set_Callback (Hide_CB'Access);
            This.Set_Modal;
        end return;
    end Create;




    procedure Set_Find_Callback
           (This : in out Find_Window;
            Func : in     Find_Callback) is
    begin
        This.Callback := Func;
    end Set_Find_Callback;




    procedure Do_Callback
           (This : in Find_Window;
            Dir  : in Direction := Forward)
    is
        use type BU.State;
    begin
        if This.Callback /= null then
            This.Callback.all
                   (This.Find_What.Get_Value,
                    This.Match_Case.Get_State = BU.On,
                    Dir);
        end if;
    end Do_Callback;


end Windows.Find;