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diff --git a/doc/fl_table.html b/doc/fl_table.html new file mode 100644 index 0000000..710ac5c --- /dev/null +++ b/doc/fl_table.html @@ -0,0 +1,1343 @@ +<!DOCTYPE html> + +<html lang="en"> + <head> + <meta charset="utf-8"> + <title>Fl_Table Binding Map</title> + <link href="map.css" rel="stylesheet"> + </head> + + <body> + + +<h2>Fl_Table Binding Map</h2> + + +<a href="index.html">Back to Index</a> + + +<table class="package"> + <tr><th colspan="2">Package name</th></tr> + + <tr> + <td>Fl_Table</td> + <td>FLTK.Widgets.Groups.Tables</td> + </tr> + +</table> + +<p><b>Note:</b><br /><br /> +This Table type should really be abstract but cannot be for technical binding reasons. +If you try to use it directly you will get issues with the draw_cell method. Either +extend it and override that subprogram or use types already extended from it.</p> + + + +<table class="type"> + <tr><th colspan="2">Types</th></tr> + + <tr> + <td>Fl_Table</td> + <td>Table</td> + </tr> + + <tr> + <td> </td> + <td>Table_Reference</td> + </tr> + + <tr> + <td>TableContext</td> + <td>Table_Context</td> + </tr> + + <tr> + <td>ResizeFlag</td> + <td>Resize_Flag</td> + </tr> + + <tr> + <td>int</td> + <td>Tab_Navigation</td> + </tr> + +</table> + + + +<table class="type"> + <tr><th colspan="2">Errors</th></tr> + + <tr> +<td>int</td> +<td>Out_Of_Range_Error</td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Protected Attributes</th></tr> + + <tr> +<td><pre> +int botrow; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int current_col; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int current_row; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +Fl_Scrollbar * hscrollbar; +</pre></td> +<td><pre> +function H_Bar + (This : in out Table) + return Valuators.Sliders.Scrollbars.Scrollbar_Reference; +</pre></td> + </tr> + + <tr> +<td><pre> +int leftcol; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int leftcol_scrollpos; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int rightcol; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int select_col; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int select_row; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +Fl_Scroll * table; +</pre></td> +<td><pre> +function Scroll_Area + (This : in out Table) + return Scrolls.Scroll_Reference; +</pre></td> + </tr> + + <tr> +<td><pre> +int table_h; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int table_w; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tih; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tiw; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tix; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tiy; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int toh; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int toprow; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int toprow_scrollpos; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tow; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int tox; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int toy; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +Fl_Scrollbar * vscrollbar; +</pre></td> +<td><pre> +function V_Bar + (This : in out Table) + return Valuators.Sliders.Scrollbars.Scrollbar_Reference; +</pre></td> + </tr> + + <tr> +<td><pre> +int wih; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int wiw; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int wix; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + + <tr> +<td><pre> +int wiy; +</pre></td> +<td>Intentionally left unbound.</td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Constructors</th></tr> + + <tr> +<td><pre> +Fl_Table(int X, int Y, int W, int H, const char *l=0); +</pre></td> +<td><pre> +function Create + (X, Y, W, H : in Integer; + Text : in String := "") + return Table; +</pre></td> + </tr> + + <tr> +<td>Rely on the automatic use of begin when a group is created, or use begin/end +explicitly, or add each widget to its intended parent group manually.</td> +<td><pre> +function Create + (Parent : in out Groups.Group'Class; + X, Y, W, H : in Integer; + Text : in String := "") + return Table; +</pre></td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Functions and Procedures</th></tr> + + <tr> +<td><pre> +void add(Fl_Widget &wgt); + +void add(Fl_Widget *wgt); +</pre></td> +<td><pre> +procedure Add + (This : in out Table; + Item : in out Widget'Class); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Widget * const * array(); +</pre></td> +<td>Use iterators instead.</td> + </tr> + + <tr> +<td><pre> +void begin(); +</pre></td> +<td><pre> +procedure Begin_Current + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +void callback(Fl_Widget *, void *); +</pre>(This signature is wrong due to Doxygen weirdness.)</td> +<td><pre> +procedure Set_Callback + (This : in out Table; + Func : in Widget_Callback); +</pre></td> + </tr> + + <tr> +<td><pre> +int callback_col(); +</pre></td> +<td><pre> +function Callback_Column + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +TableContext callback_context(); +</pre></td> +<td><pre> +function Callback_Context + (This : in Table) + return Table_Context; +</pre></td> + </tr> + + <tr> +<td><pre> +int callback_row(); +</pre></td> +<td><pre> +function Callback_Row + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td>Check if the index value is in range manually.</td> +<td><pre> +function Has_Child + (This : in Table; + Place : in Index) + return Boolean; +</pre></td> + </tr> + + <tr> +<td> </td> +<td><pre> +function Has_Child + (Place : in Cursor) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Widget * child(int n) const; +</pre></td> +<td><pre> +function Child + (This : in Table; + Place : in Index) + return Widget_Reference +with Pre => This.Has_Child (Place); +</pre></td> + </tr> + + <tr> +<td> </td> +<td><pre> +function Child + (This : in Table; + Place : in Cursor) + return Widget_Reference; +</pre></td> + </tr> + + <tr> +<td><pre> +int children() const; +</pre></td> +<td><pre> +function Number_Of_Children + (This : in Table) + return Natural; +</pre></td> + </tr> + + <tr> +<td><pre> +virtual void clear(); +</pre></td> +<td><pre> +procedure Clear + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_header(); +</pre></td> +<td><pre> +function Column_Headers_Enabled + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_header(int flag); +</pre></td> +<td><pre> +procedure Set_Column_Headers + (This : in out Table; + Value : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Color col_header_color(); +</pre></td> +<td><pre> +function Get_Column_Header_Color + (This : in Table) + return Color; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_header_color(Fl_Color val); +</pre></td> +<td><pre> +procedure Set_Column_Header_Color + (This : in out Table; + Value : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_header_height(); +</pre></td> +<td><pre> +function Get_Column_Header_Height + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_header_height(int height); +</pre></td> +<td><pre> +procedure Set_Column_Header_Height + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_position(); +</pre></td> +<td><pre> +function Get_Column_Position + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_position(int col); +</pre></td> +<td><pre> +procedure Set_Column_Position + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_resize(); +</pre></td> +<td><pre> +function Column_Resize_Allowed + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_resize(int flag); +</pre></td> +<td><pre> +procedure Set_Column_Resize + (This : in out Table; + Value : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_resize_min(); +</pre></td> +<td><pre> +function Get_Column_Resize_Minimum + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_resize_min(int val); +</pre></td> +<td><pre> +procedure Set_Column_Resize_Minimum + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int col_width(int col); +</pre></td> +<td><pre> +function Get_Column_Width + (This : in Table; + Column : in Positive) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void col_width(int col, int width); +</pre></td> +<td><pre> +procedure Set_Column_Width + (This : in out Table; + Column : in Positive; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +void col_width_all(int width); +</pre></td> +<td><pre> +procedure Set_All_Columns_Width + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int cols(); +</pre></td> +<td><pre> +function Get_Columns + (This : in Table) + return Natural; +</pre></td> + </tr> + + <tr> +<td><pre> +virtual void cols(int val); +</pre></td> +<td><pre> +procedure Set_Columns + (This : in out Table; + Value : in Natural); +</pre></td> + </tr> + + <tr> +<td><pre> +void do_callback(TableContext context, int row, int col); +</pre></td> +<td><pre> +procedure Do_Callback + (This : in out Table; + Context : in Table_Context; + Row, Column : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +void draw(void); +</pre></td> +<td><pre> +procedure Draw + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +void end(); +</pre></td> +<td><pre> +procedure End_Current + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +int find(const Fl_Widget &wgt) const; + +int find(const Fl_Widget *wgt) const; +</pre></td> +<td><pre> +function Find + (This : in Table; + Item : in Widget'Class) + return Extended_Index; +</pre></td> + </tr> + + <tr> +<td><pre> +void get_selection(int &row_top, int &col_left, + int &row_bot, int &col_right); +</pre></td> +<td><pre> +procedure Get_Selection + (This : in Table; + Row_Top : out Positive; + Column_Left : out Positive; + Row_Bottom : out Positive; + Column_Right : out Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +void init_sizes(); +</pre></td> +<td><pre> +procedure Reset_Sizes + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +void insert(Fl_Widget &wgt, Fl_Widget &w2); +</pre></td> +<td><pre> +procedure Insert + (This : in out Table; + Item : in out Widget'Class; + Before : in Widget'Class); +</pre></td> + </tr> + + <tr> +<td><pre> +void insert(Fl_Widget &wgt, int n); +</pre></td> +<td><pre> +procedure Insert + (This : in out Table; + Item : in out Widget'Class; + Place : in Index); +</pre></td> + </tr> + + <tr> +<td><pre> +int is_interactive_resize(); +</pre></td> +<td><pre> +function Is_Interactive_Resize + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +int is_selected(int r, int c); +</pre></td> +<td><pre> +function Is_Selected + (This : in Table; + Row, Column : in Positive) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +int move_cursor(int R, int C); + +int move_cursor(int R, int C, int shiftselect); +</pre></td> +<td><pre> +procedure Move_Cursor + (This : in out Table; + Row, Column : in Positive; + Shift_Select : in Boolean := True); + +function Move_Cursor + (This : in out Table; + Row, Column : in Positive; + Shift_Select : in Boolean := True) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void remove(Fl_Widget &wgt); +</pre></td> +<td><pre> +procedure Remove + (This : in out Table; + Item : in out Widget'Class); +</pre></td> + </tr> + + <tr> +<td><pre> +void resize(int X, int Y, int W, int H); +</pre></td> +<td><pre> +procedure Resize + (This : in out Table; + X, Y, W, H : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_header(); +</pre></td> +<td><pre> +function Row_Headers_Enabled + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_header(int flag); +</pre></td> +<td><pre> +procedure Set_Row_Headers + (This : in out Table; + Value : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Color row_header_color(); +</pre></td> +<td><pre> +function Get_Row_Header_Color + (This : in Table) + return Color; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_header_color(Fl_Color val); +</pre></td> +<td><pre> +procedure Set_Row_Header_Color + (This : in out Table; + Value : in Color); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_header_width(); +</pre></td> +<td><pre> +function Get_Row_Header_Width + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_header_width(int width); +</pre></td> +<td><pre> +procedure Set_Row_Header_Width + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_height(int row); +</pre></td> +<td><pre> +function Get_Row_Height + (This : in Table; + Row : in Positive) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_height(int row, int height); +</pre></td> +<td><pre> +procedure Set_Row_Height + (This : in out Table; + Row : in Positive; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +void row_height_all(int height); +</pre></td> +<td><pre> +procedure Set_All_Rows_Height + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_position(); +</pre></td> +<td><pre> +function Get_Row_Position + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_position(int row); +</pre></td> +<td><pre> +procedure Set_Row_Position + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_resize(); +</pre></td> +<td><pre> +function Row_Resize_Allowed + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_resize(int flag); +</pre></td> +<td><pre> +procedure Set_Row_Resize + (This : in out Table; + Value : in Boolean); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_resize_min(); +</pre></td> +<td><pre> +function Get_Row_Resize_Minimum + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void row_resize_min(int val); +</pre></td> +<td><pre> +procedure Set_Row_Resize_Minimum + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int rows(); +</pre></td> +<td><pre> +function Get_Rows + (This : in Table) + return Natural; +</pre></td> + </tr> + + <tr> +<td><pre> +virtual void rows(int val); +</pre></td> +<td><pre> +procedure Set_Rows + (This : in out Table; + Value : in Natural); +</pre></td> + </tr> + + <tr> +<td><pre> +int scrollbar_size() const; +</pre></td> +<td><pre> +function Get_Scrollbar_Size + (This : in Table) + return Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +void scrollbar_size(int newSize); +</pre></td> +<td><pre> +procedure Set_Scrollbar_Size + (This : in out Table; + Value : in Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void set_selection(int row_top, int col_left, + int row_bot, int col_right); +</pre></td> +<td><pre> +procedure Set_Selection + (This : in out Table; + Row_Top : in Positive; + Column_Left : in Positive; + Row_Bottom : in Positive; + Column_Right : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int tab_cell_nav() const; +</pre></td> +<td><pre> +function Get_Tab_Mode + (This : in Table) + return Tab_Navigation; +</pre></td> + </tr> + + <tr> +<td><pre> +void tab_cell_nav(int val); +</pre></td> +<td><pre> +procedure Set_Tab_Mode + (This : in out Table; + Value : in Tab_Navigation); +</pre></td> + </tr> + + <tr> +<td><pre> +void table_box(Fl_Boxtype val); +</pre></td> +<td><pre> +procedure Set_Table_Box + (This : in out Table; + Box : in Box_Kind); +</pre></td> + </tr> + + <tr> +<td><pre> +Fl_Boxtype table_box(void); +</pre></td> +<td><pre> +function Get_Table_Box + (This : in Table) + return Box_Kind; +</pre></td> + </tr> + + <tr> +<td><pre> +int top_row(); +</pre></td> +<td><pre> +function Get_Top_Row + (This : in Table) + return Positive; +</pre></td> + </tr> + + <tr> +<td><pre> +void top_row(int row); +</pre></td> +<td><pre> +procedure Set_Top_Row + (This : in out Table; + Value : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +void visible_cells(int &r1, int &r2, int &c1, int &c2); +</pre></td> +<td><pre> +procedure Get_Visible_Cells + (This : in Table; + Row_Top : out Positive; + Column_Left : out Positive; + Row_Bottom : out Natural; + Column_Right : out Natural); +</pre></td> + </tr> + + <tr> +<td><pre> +void when(Fl_When flags); +</pre></td> +<td><pre> +procedure Set_When + (This : in out Table; + Value : in Callback_Flag); +</pre></td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Static Protected Functions and Procedures</th></tr> + + <tr> +<td><pre> +static void scroll_cb(Fl_Widget *, void *); +</pre></td> +<td><pre> +procedure Scroll_Callback + (Item : in out Widget'Class); +</pre></td> + </tr> + +</table> + + + +<table class="function"> + <tr><th colspan="2">Protected Functions and Procedures</th></tr> + + <tr> +<td><pre> +void change_cursor(Fl_Cursor newcursor); +</pre></td> +<td><pre> +procedure Set_Cursor_Kind + (This : in out Table; + Kind : in Mouse_Cursor_Kind); +</pre></td> + </tr> + + <tr> +<td><pre> +long col_scroll_position(int col); +</pre></td> +<td><pre> +function Get_Column_Scroll_Position + (This : in Table; + Column : in Positive) + return Long_Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +TableContext cursor2rowcol(int &R, int &C, ResizeFlag &resizeflag); +</pre></td> +<td><pre> +procedure Cursor_To_Row_Column + (This : in Table; + Row, Column : out Positive; + Context : out Table_Context; + Resize : out Resize_Flag); +</pre></td> + </tr> + + <tr> +<td><pre> +void damage_zone(int r1, int c1, int r2, int c2, int r3=0, int c3=0); +</pre></td> +<td><pre> +procedure Damage_Zone + (This : in out Table; + Row_Top : in Positive; + Column_Left : in Positive; + Row_Bottom : in Positive; + Column_Right : in Positive; + Reach_Row : in Positive := 1; + Reach_Column : in Positive := 1); +</pre></td> + </tr> + + <tr> +<td><pre> +virtual void draw_cell(TableContext context, int R=0, int C=0, + int X=0, int Y=0, int W=0, int H=0); +</pre></td> +<td><pre> +procedure Draw_Cell + (This : in out Table; + Context : in Table_Context; + Row, Column : in Natural := 0; + X, Y, W, H : in Integer := 0); +</pre></td> + </tr> + + <tr> +<td><pre> +int find_cell(TableContext context, int R, int C, + int &X, int &Y, int &W, int &H); +</pre></td> +<td><pre> +procedure Cell_Dimensions + (This : in Table; + Context : in Table_Context; + Row, Column : in Positive; + X, Y, W, H : out Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +void get_bounds(TableContext context, int &X, int &Y, int &W, int &H); +</pre></td> +<td><pre> +procedure Bounding_Region + (This : in Table; + Context : in Table_Context; + X, Y, W, H : out Integer); +</pre></td> + </tr> + + <tr> +<td><pre> +int handle(int e); +</pre></td> +<td><pre> +function Handle + (This : in out Table; + Event : in Event_Kind) + return Event_Outcome; +</pre></td> + </tr> + + <tr> +<td><pre> +int is_fltk_container(); +</pre></td> +<td><pre> +function Used_As_Container + (This : in Table) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +void recalc_dimensions(); +</pre></td> +<td><pre> +procedure Recalculate_Dimensions + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +void redraw_range(int topRow, int botRow, int leftCol, int rightCol); +</pre></td> +<td><pre> +procedure Redraw_Range + (This : in out Table; + Row_Top : in Positive; + Column_Left : in Positive; + Row_Bottom : in Positive; + Column_Right : in Positive); +</pre></td> + </tr> + + <tr> +<td><pre> +int row_col_clamp(TableContext context, int &R, int &C); +</pre></td> +<td><pre> +procedure Row_Column_Clamp + (This : in Table; + Context : in Table_Context; + Row, Column : in out Integer); + +function Row_Column_Clamp + (This : in Table; + Context : in Table_Context; + Row, Column : in out Integer) + return Boolean; +</pre></td> + </tr> + + <tr> +<td><pre> +long row_scroll_position(int row); +</pre></td> +<td><pre> +function Get_Row_Scroll_Position + (This : in Table; + Row : in Positive) + return Long_Integer; +</pre></td> + </tr> + + <tr> +<td><pre> +void table_resized(); +</pre></td> +<td><pre> +procedure Table_Resized + (This : in out Table); +</pre></td> + </tr> + + <tr> +<td><pre> +void table_scrolled(); +</pre></td> +<td><pre> +procedure Table_Scrolled + (This : in out Table); +</pre></td> + </tr> + +</table> + + + </body> +</html> + |