From b4438b2fbe895694be98e6e8426103deefc51448 Mon Sep 17 00:00:00 2001 From: Jedidiah Barber Date: Tue, 21 Jan 2025 21:04:54 +1300 Subject: Split public API and private implementation files into different directories --- body/c_fl_single_window.cpp | 94 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 94 insertions(+) create mode 100644 body/c_fl_single_window.cpp (limited to 'body/c_fl_single_window.cpp') diff --git a/body/c_fl_single_window.cpp b/body/c_fl_single_window.cpp new file mode 100644 index 0000000..efafdc4 --- /dev/null +++ b/body/c_fl_single_window.cpp @@ -0,0 +1,94 @@ + + +// Programmed by Jedidiah Barber +// Released into the public domain + + +#include +#include "c_fl_single_window.h" + + + + +// Exports from Ada + +extern "C" void widget_draw_hook(void * ud); +extern "C" int widget_handle_hook(void * ud, int e); + + + + +// Attaching all relevant hooks and friends + +class My_Single_Window : public Fl_Single_Window { +public: + using Fl_Single_Window::Fl_Single_Window; + + friend void fl_single_window_draw(SINGLEWINDOW n); + friend int fl_single_window_handle(SINGLEWINDOW n, int e); + + void draw(); + int handle(int e); +}; + +void My_Single_Window::draw() { + widget_draw_hook(this->user_data()); +} + +int My_Single_Window::handle(int e) { + return widget_handle_hook(this->user_data(), e); +} + + + + +// Flattened C API + +SINGLEWINDOW new_fl_single_window(int x, int y, int w, int h, char* label) { + My_Single_Window *sw = new My_Single_Window(x, y, w, h, label); + return sw; +} + +SINGLEWINDOW new_fl_single_window2(int x, int y, char* label) { + My_Single_Window *sw = new My_Single_Window(x, y, label); + return sw; +} + +void free_fl_single_window(SINGLEWINDOW w) { + delete static_cast(w); +} + + + + +void fl_single_window_show(SINGLEWINDOW w) { + static_cast(w)->show(); +} + +void fl_single_window_show2(SINGLEWINDOW w, int c, void * v) { + static_cast(w)->show(c, static_cast(v)); +} + +void fl_single_window_flush(SINGLEWINDOW w) { + static_cast(w)->flush(); +} + + + + +void fl_single_window_make_current(SINGLEWINDOW w) { + static_cast(w)->Fl_Window::make_current(); +} + + + + +void fl_single_window_draw(SINGLEWINDOW n) { + static_cast(n)->Fl_Single_Window::draw(); +} + +int fl_single_window_handle(SINGLEWINDOW n, int e) { + return static_cast(n)->Fl_Single_Window::handle(e); +} + + -- cgit