From 0f28695be695a0b2e8fbfff388c61cb69cdc03af Mon Sep 17 00:00:00 2001 From: Jed Barber Date: Thu, 26 May 2016 00:38:43 +1000 Subject: The Great Package Naming Style Change(tm) --- fltk-widgets-buttons.adb | 96 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 fltk-widgets-buttons.adb (limited to 'fltk-widgets-buttons.adb') diff --git a/fltk-widgets-buttons.adb b/fltk-widgets-buttons.adb new file mode 100644 index 0000000..504c73f --- /dev/null +++ b/fltk-widgets-buttons.adb @@ -0,0 +1,96 @@ + + +with Interfaces.C; +with System; +use type System.Address; + + +package body FLTK.Widgets.Buttons is + + + function new_fl_button + (X, Y, W, H : in Interfaces.C.int; + L : in Interfaces.C.char_array) + return System.Address; + pragma Import (C, new_fl_button, "new_fl_button"); + + procedure free_fl_button + (B : in System.Address); + pragma Import (C, free_fl_button, "free_fl_button"); + + function fl_button_get_state + (B : in System.Address) + return Interfaces.C.int; + pragma Import (C, fl_button_get_state, "fl_button_get_state"); + + procedure fl_button_set_state + (B : in System.Address; + S : in Interfaces.C.int); + pragma Import (C, fl_button_set_state, "fl_button_set_state"); + + procedure fl_button_set_only + (B : in System.Address); + pragma Import (C, fl_button_set_only, "fl_button_set_only"); + + + + + procedure Finalize (This : in out Button) is + begin + if (This.Void_Ptr /= System.Null_Address) then + free_fl_button (This.Void_Ptr); + end if; + end Finalize; + + + + + function Create + (X, Y, W, H : Integer; + Label : String) + return Button is + + VP : System.Address; + + begin + VP := new_fl_button + (Interfaces.C.int (X), + Interfaces.C.int (Y), + Interfaces.C.int (W), + Interfaces.C.int (H), + Interfaces.C.To_C (Label)); + return (Ada.Finalization.Limited_Controlled with Void_Ptr => VP); + end Create; + + + + + function Get_State + (B : in Button'Class) + return State is + begin + return State'Val (fl_button_get_state (B.Void_Ptr)); + end Get_State; + + + + + procedure Set_State + (B : in Button'Class; + S : in State) is + begin + fl_button_set_state (B.Void_Ptr, State'Pos (S)); + end Set_State; + + + + + procedure Set_Only + (B : in Button'Class) is + begin + fl_button_set_only (B.Void_Ptr); + end Set_Only; + + +end FLTK.Widgets.Buttons; + -- cgit