//  Programmed by Jedidiah Barber
//  Released into the public domain


#include <FL/Fl.H>
#include "c_fl_screen.h"




const int fl_enum_mode_rgb    = FL_RGB;
const int fl_enum_mode_rgb8   = FL_RGB8;
const int fl_enum_mode_double = FL_DOUBLE;
const int fl_enum_mode_index  = FL_INDEX;




void fl_screen_display(const char * v) {
    Fl::display(v);
}

int fl_screen_visual(int mode) {
    return Fl::visual(mode);
}




int fl_screen_x() {
    return Fl::x();
}

int fl_screen_y() {
    return Fl::y();
}

int fl_screen_w() {
    return Fl::w();
}

int fl_screen_h() {
    return Fl::h();
}




int fl_screen_count() {
    return Fl::screen_count();
}

void fl_screen_dpi(float &h, float &v, int n) {
    Fl::screen_dpi(h, v, n);
}




int fl_screen_num(int x, int y) {
    return Fl::screen_num(x, y);
}


int fl_screen_num2(int x, int y, int w, int h) {
    return Fl::screen_num(x, y, w, h);
}




void fl_screen_work_area(int &x, int &y, int &w, int &h, int px, int py) {
    Fl::screen_work_area(x, y, w, h, px, py);
}

void fl_screen_work_area2(int &x, int &y, int &w, int &h, int n) {
    Fl::screen_work_area(x, y, w, h, n);
}

void fl_screen_work_area3(int &x, int &y, int &w, int &h) {
    Fl::screen_work_area(x, y, w, h);
}




void fl_screen_xywh(int &x, int &y, int &w, int &h, int px, int py) {
    Fl::screen_xywh(x, y, w, h, px, py);
}

void fl_screen_xywh2(int &x, int &y, int &w, int &h, int n) {
    Fl::screen_xywh(x, y, w, h, n);
}

void fl_screen_xywh3(int &x, int &y, int &w, int &h) {
    Fl::screen_xywh(x, y, w, h);
}

void fl_screen_xywh4(int &x, int &y, int &w, int &h, int px, int py, int pw, int ph) {
    Fl::screen_xywh(x, y, w, h, px, py, pw, ph);
}




int fl_screen_get_damage() {
    return Fl::damage();
}

void fl_screen_set_damage(int v) {
    Fl::damage(v);
}

void fl_screen_flush() {
    Fl::flush();
}

void fl_screen_redraw() {
    Fl::redraw();
}