<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Enumerations Binding Map</title> <link href="map.css" rel="stylesheet"> </head> <body> <h2>Enumerations Binding Map</h2> <a href="index.html">Back to Index</a> <table class="package"> <tr><th colspan="2">Package name</th></tr> <tr> <td>Enumerations</td> <td>FLTK</td> </tr> <tr> <td>fl_types</td> <td> </td> </tr> </table> <table class="type"> <tr><th colspan="2">Types</th></tr> <tr> <td>Fl_Color</td> <td>Greyscale</td> </tr> <tr> <td>Fl_Color</td> <td>Color</td> </tr> <tr> <td>unsigned char</td> <td>Color_Component</td> </tr> <tr> <td>unsigned char *</td> <td>Color_Component_Array</td> </tr> <tr> <td>float</td> <td>Blend</td> </tr> <tr> <td>Fl_Align</td> <td>Alignment</td> </tr> <tr> <td>Fl_Cursor</td> <td>Mouse_Cursor_Kind</td> </tr> <tr> <td>short</td> <td>Keypress</td> </tr> <tr> <td> #define FL_BUTTON1 0x01000000<br /> #define FL_BUTTON2 0x02000000<br /> #define FL_BUTTON3 0x04000000<br /> #define FL_BUTTONS 0x7f000000 </td> <td>Mouse_Button</td> </tr> <tr> <td>short</td> <td>Modifier</td> </tr> <tr> <td>Fl_Shortcut</td> <td>Key_Combo</td> </tr> <tr> <td>Fl_Boxtype</td> <td>Box_Kind</td> </tr> <tr> <td>Fl_Font</td> <td>Font_Kind</td> </tr> <tr> <td>Fl_Fontsize</td> <td>Font_Size</td> </tr> <tr> <td>Fl_Fontsize *</td> <td>Font_Size_Array</td> </tr> <tr> <td>Fl_Labeltype</td> <td>Label_Kind</td> </tr> <tr> <td>Fl_Event</td> <td>Event_Kind</td> </tr> <tr> <td>int</td> <td>Event_Outcome</td> </tr> <tr> <td>Fl_When</td> <td>Callback_Flag</td> </tr> <tr> <td>Fl_Damage</td> <td>Damage_Mask</td> </tr> <tr> <td>int</td> <td>Version_Number</td> </tr> </table> <table class="function"> <tr><th colspan="2">Static Functions and Procedures</th></tr> <tr> <td><pre> inline Fl_Boxtype fl_box(Fl_Boxtype b); </pre></td> <td><pre> function Filled (Box : in Box_Kind) return Box_Kind; </pre></td> </tr> <tr> <td><pre> Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight); </pre></td> <td><pre> function Color_Average (Tone1, Tone2 : in Color; Weight : in Blend := 0.5) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_color_cube(int r, int g, int b); </pre></td> <td><pre> function Color_Cube (R, G, B : in Color_Component) return Color; </pre></td> </tr> <tr> <td><pre> Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg); </pre></td> <td><pre> function Contrast (Fore, Back : in Color) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_darker(Fl_Color c); </pre></td> <td><pre> function Darker (Tone : in Color) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Boxtype fl_down(Fl_Boxtype b); </pre></td> <td><pre> function Down (Box : in Box_Kind) return Box_Kind; </pre></td> </tr> <tr> <td><pre> inline Fl_Boxtype fl_frame(Fl_Boxtype b); </pre></td> <td><pre> function Frame (Box : in Box_Kind) return Box_Kind; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_gray_ramp(int i); </pre></td> <td><pre> function Grey_Ramp (Light : in Greyscale) return Color; function Grey_Ramp (Light : in Color_Component) return Color; </pre></td> </tr> <tr> <td><pre> Fl_Color fl_inactive(Fl_Color c); </pre></td> <td><pre> function Inactive (Tone : in Color) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_lighter(Fl_Color c); </pre></td> <td><pre> function Lighter (Tone : in Color) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_rgb_color(uchar g); </pre></td> <td><pre> function RGB_Color (Light : in Greyscale) return Color; function RGB_Color (Light : in Color_Component) return Color; </pre></td> </tr> <tr> <td><pre> inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b); </pre></td> <td><pre> function RGB_Color (R, G, B : in Color_Component) return Color; </pre></td> </tr> </table> </body> </html>