| Package name | |
|---|---|
| Enumerations | FLTK |
| fl_types | |
| Types | |
|---|---|
| Fl_Color | Greyscale |
| Fl_Color | Color |
| unsigned char | Color_Component |
| unsigned char * | Color_Component_Array |
| float | Blend |
| Fl_Align | Alignment |
| Fl_Cursor | Mouse_Cursor_Kind |
| short | Keypress |
|
#define FL_BUTTON1 0x01000000 #define FL_BUTTON2 0x02000000 #define FL_BUTTON3 0x04000000 #define FL_BUTTONS 0x7f000000 |
Mouse_Button |
| short | Modifier |
| Fl_Shortcut | Key_Combo |
| Fl_Boxtype | Box_Kind |
| Fl_Font | Font_Kind |
| Fl_Fontsize | Font_Size |
| Fl_Fontsize * | Font_Size_Array |
| Fl_Labeltype | Label_Kind |
| Fl_Event | Event_Kind |
| int | Event_Outcome |
| Fl_When | Callback_Flag |
| Fl_Damage | Damage_Mask |
| int | Version_Number |
| Static Functions and Procedures | |
|---|---|
inline Fl_Boxtype fl_box(Fl_Boxtype b); |
function Filled
(Box : in Box_Kind)
return Box_Kind;
|
Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight); |
function Color_Average
(Tone1, Tone2 : in Color;
Weight : in Blend := 0.5)
return Color;
|
inline Fl_Color fl_color_cube(int r, int g, int b); |
function Color_Cube
(R, G, B : in Color_Component)
return Color;
|
Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg); |
function Contrast
(Fore, Back : in Color)
return Color;
|
inline Fl_Color fl_darker(Fl_Color c); |
function Darker
(Tone : in Color)
return Color;
|
inline Fl_Boxtype fl_down(Fl_Boxtype b); |
function Down
(Box : in Box_Kind)
return Box_Kind;
|
inline Fl_Boxtype fl_frame(Fl_Boxtype b); |
function Frame
(Box : in Box_Kind)
return Box_Kind;
|
inline Fl_Color fl_gray_ramp(int i); |
function Grey_Ramp
(Light : in Greyscale)
return Color;
function Grey_Ramp
(Light : in Color_Component)
return Color;
|
Fl_Color fl_inactive(Fl_Color c); |
function Inactive
(Tone : in Color)
return Color;
|
inline Fl_Color fl_lighter(Fl_Color c); |
function Lighter
(Tone : in Color)
return Color;
|
inline Fl_Color fl_rgb_color(uchar g); |
function RGB_Color
(Light : in Greyscale)
return Color;
function RGB_Color
(Light : in Color_Component)
return Color;
|
inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b); |
function RGB_Color
(R, G, B : in Color_Component)
return Color;
|