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    <title>Fl_Display_Device Binding Map</title>
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<h2>Fl_Display_Device Binding Map</h2>


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<table class="package">
  <tr><th colspan="2">Package name</th></tr>

  <tr>
    <td>Fl_Display_Device</td>
    <td>FLTK.Devices.Surface.Display</td>
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<table class="type">
  <tr><th colspan="2">Types</th></tr>

  <tr>
    <td>Fl_Display_Device</td>
    <td>Display_Device</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Display_Device_Reference</td>
  </tr>

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<table class="function">
  <tr><th colspan="2">Static Attributes</th></tr>

  <tr>
<td><pre>
static const char * class_id = "Fl_Display_Device";
</pre></td>
<td>Deprecated, use runtime tag checks instead.</td>
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<table class="function">
  <tr><th colspan="2">Constructors</th></tr>

  <tr>
<td><pre>
Fl_Display_Device(Fl_Graphics_Driver *graphics_driver);
</pre></td>
<td><pre>
function Create
       (Graphics : in out FLTK.Devices.Graphics.Graphics_Driver)
    return Display_Device;
</pre></td>
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<table class="function">
  <tr><th colspan="2">Functions and Procedures</th></tr>

  <tr>
<td><pre>
const char * class_name();
</pre></td>
<td>Deprecated, use runtime tag checks instead.</td>
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<table class="function">
  <tr><th colspan="2">Static Functions and Procedures</th></tr>

  <tr>
<td><pre>
static Fl_Display_Device * display_device();
</pre></td>
<td><pre>
function Get_Platform_Display
    return Display_Device_Reference;
</pre></td>
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