<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Fl_Display_Device Binding Map</title> <link href="map.css" rel="stylesheet"> </head> <body> <h2>Fl_Display_Device Binding Map</h2> <a href="index.html">Back to Index</a> <table class="package"> <tr><th colspan="2">Package name</th></tr> <tr> <td>Fl_Display_Device</td> <td>FLTK.Devices.Surface.Display</td> </tr> </table> <table class="type"> <tr><th colspan="2">Types</th></tr> <tr> <td>Fl_Display_Device</td> <td>Display_Device</td> </tr> <tr> <td> </td> <td>Display_Device_Reference</td> </tr> </table> <table class="function"> <tr><th colspan="2">Static Attributes</th></tr> <tr> <td><pre> static const char * class_id = "Fl_Display_Device"; </pre></td> <td>Deprecated, use runtime tag checks instead.</td> </tr> </table> <table class="function"> <tr><th colspan="2">Constructors</th></tr> <tr> <td><pre> Fl_Display_Device(Fl_Graphics_Driver *graphics_driver); </pre></td> <td><pre> function Create (Graphics : in out FLTK.Devices.Graphics.Graphics_Driver) return Display_Device; </pre></td> </tr> </table> <table class="function"> <tr><th colspan="2">Functions and Procedures</th></tr> <tr> <td><pre> const char * class_name(); </pre></td> <td>Deprecated, use runtime tag checks instead.</td> </tr> </table> <table class="function"> <tr><th colspan="2">Static Functions and Procedures</th></tr> <tr> <td><pre> static Fl_Display_Device * display_device(); </pre></td> <td><pre> function Get_Platform_Display return Display_Device_Reference; </pre></td> </tr> </table> </body> </html>