<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Fl_Float_Input Binding Map</title> <link href="map.css" rel="stylesheet"> </head> <body> <h2>Fl_Float_Input Binding Map</h2> <a href="index.html">Back to Index</a> <table class="package"> <tr><th colspan="2">Package name</th></tr> <tr> <td>Fl_Float_Input</td> <td>FLTK.Widgets.Inputs.Text.Floating_Point</td> </tr> </table> <table class="type"> <tr><th colspan="2">Types</th></tr> <tr> <td>Fl_Float_Input</td> <td>Float_Input</td> </tr> <tr> <td> </td> <td>Float_Input_Reference</td> </tr> </table> <table class="function"> <tr><th colspan="2">Constructors</th></tr> <tr> <td><pre> Fl_Float_Input(int X, int Y, int W, int H, const char *L=0); </pre></td> <td><pre> function Create (X, Y, W, H : in Integer; Text : in String := "") return Float_Input; </pre></td> </tr> <tr> <td>Rely on the automatic use of begin when a group is created, or use begin/end explicitly, or add each widget to its intended parent group manually.</td> <td><pre> function Create (Parent : in out FLTK.Widgets.Groups.Group'Class; X, Y, W, H : in Integer; Text : in String := "") return Float_Input; </pre></td> </tr> </table> <table class="function"> <tr><th colspan="2">Functions and Procedures</th></tr> <tr> <td>Use value() and manually convert from char * to float.</td> <td><pre> function Get_Value (This : in Float_Input) return Long_Float; </pre></td> </tr> </table> </body> </html>