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    <title>Fl_Menu_Item Binding Map</title>
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<h2>Fl_Menu_Item Binding Map</h2>


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<table class="package">
  <tr><th colspan="2">Package name</th></tr>

  <tr>
    <td>Fl_Menu_Item</td>
    <td>FLTK.Menu_Items</td>
  </tr>

</table>



<table class="type">
  <tr><th colspan="2">Types</th></tr>

  <tr>
    <td>Fl_Menu_Item</td>
    <td>Menu_Item</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Menu_Item_Reference</td>
  </tr>

  <tr>
    <td>Fl_Menu_Item *</td>
    <td>Menu_Item_Array</td>
  </tr>

</table>



<table class="function">
  <tr><th colspan="2">Attributes</th></tr>

  <tr>
<td><pre>
Fl_Callback * callback_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
int flags;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
Fl_Color labelcolor_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
Fl_Font labelfont_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
Fl_Fontsize labelsize_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
uchar labeltype_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
int shortcut_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
const char * text;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

  <tr>
<td><pre>
void * user_data_;
</pre></td>
<td>Intentionally left unbound.</td>
  </tr>

</table>



<table class="function">
  <tr><th colspan="2">Constructors</th></tr>

  <tr>
<td>Initialize manually as per any other struct.</td>
<td><pre>
function Create
       (Text        : in String;
        Action      : in FLTK.Widgets.Widget_Callback := null;
        Shortcut    : in Key_Combo := No_Key;
        Flags       : in Menu_Flag := Flag_Normal)
    return Menu_Item;
</pre></td>
  </tr>

</table>



<table class="function">
  <tr><th colspan="2">Functions and Procedures</th></tr>

  <tr>
<td><pre>
void activate();
</pre></td>
<td><pre>
procedure Activate
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
int active() const;
</pre></td>
<td><pre>
function Is_Active
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
int activevisible() const;
</pre></td>
<td><pre>
function Is_Active_And_Visible
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
int add(const char *, int shortcut, Fl_Callback *,
    void *=0, int=0);
</pre></td>
<td>Use the Add subprograms in FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
int add(const char *a, const char *b, Fl_Callback *c,
    void *d=0, int e=0);
</pre></td>
<td>Use the Add subprograms in FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
long argument() const;
</pre></td>
<td>Not used in public API.</td>
  </tr>

  <tr>
<td><pre>
void argument(long v);
</pre></td>
<td>Not used in public API.</td>
  </tr>

  <tr>
<td><pre>
Fl_Callback_p callback() const;
</pre></td>
<td><pre>
function Get_Callback
       (This : in Menu_Item)
    return FLTK.Widgets.Widget_Callback;
</pre></td>
  </tr>

  <tr>
<td><pre>
void callback(Fl_Callback *c, void *p);

void callback(Fl_Callback *c);

void callback(Fl_Callback0 *c);

void callback(Fl_Callback1 *c, long p=0);
</pre></td>
<td><pre>
procedure Set_Callback
       (This : in out Menu_Item;
        Func : in     FLTK.Widgets.Widget_Callback);
</pre></td>
  </tr>

  <tr>
<td><pre>
void check();
</pre></td>
<td>Marked as deprecated.</td>
  </tr>

  <tr>
<td><pre>
int checkbox() const;
</pre></td>
<td><pre>
function Has_Checkbox
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
int checked() const;
</pre></td>
<td>Marked as deprecated.</td>
  </tr>

  <tr>
<td><pre>
void clear();
</pre></td>
<td><pre>
procedure Clear
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
void deactivate();
</pre></td>
<td><pre>
procedure Deactivate
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
void do_callback(Fl_Widget *o) const;

void do_callback(Fl_Widget *o, void *arg) const;

void do_callback(Fl_Widget *o, long arg) const;
</pre></td>
<td><pre>
procedure Do_Callback
       (This   : in out Menu_Item;
        Widget : in out FLTK.Widgets.Widget'Class);
</pre></td>
  </tr>

  <tr>
<td><pre>
void draw(int x, int y, int w, int h, const Fl_Menu_ *,
    int t=0) const;
</pre></td>
<td>See Draw_Item in FLTK.Widgets.Menus.</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * find_shortcut(int *ip=0,
    const bool require_alt=false) const;
</pre></td>
<td>See Find_Shortcut in FLTK.Widgets.Menus.</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * first() const;

Fl_Menu_Item * first();
</pre></td>
<td>Iterate through FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td>Access the flags attribute directly.</td>
<td><pre>
function Get_Flags
       (This : in Menu_Item)
    return Menu_Flag;
</pre></td>
  </tr>

  <tr>
<td>Assign to the flags attribute directly.</td>
<td><pre>
procedure Set_Flags
       (This : in out Menu_Item;
        To   : in     Menu_Flag);
</pre></td>
  </tr>

  <tr>
<td><pre>
void hide();
</pre></td>
<td><pre>
procedure Hide
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td>Fl_Menu_Item is missing a method for getting the image set to it.</td>
<td><pre>
function Get_Image
       (This : in Menu_Item)
    return access FLTK.Images.Image'Class;
</pre></td>
  </tr>

  <tr>
<td><pre>
void image(Fl_Image *a);

void image(Fl_Image &a);
</pre></td>
<td><pre>
procedure Set_Image
       (This : in out Menu_Item;
        Pict : in out FLTK.Images.Image'Class);
</pre></td>
  </tr>

  <tr>
<td><pre>
int insert(int, const char *, int, Fl_Callback *,
    void *=0, int=0);
</pre></td>
<td>Use the Insert subprograms in FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
const char * label() const;
</pre></td>
<td><pre>
function Get_Label
       (This : in Menu_Item)
    return String;
</pre></td>
  </tr>

  <tr>
<td><pre>
void label(const char *a);
</pre></td>
<td><pre>
procedure Set_Label
       (This : in out Menu_Item;
        Text : in     String);
</pre></td>
  </tr>

  <tr>
<td><pre>
void label(Fl_Labeltype a, const char *b);
</pre></td>
<td><pre>
procedure Set_Label
       (This : in out Menu_Item;
        Kind : in     Label_Kind;
        Text : in     String);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Color labelcolor() const;
</pre></td>
<td><pre>
function Get_Label_Color
       (This : in Menu_Item)
    return Color;
</pre></td>
  </tr>

  <tr>
<td><pre>
void labelcolor(Fl_Color a);
</pre></td>
<td><pre>
procedure Set_Label_Color
       (This : in out Menu_Item;
        To   : in     Color);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Font labelfont() const;
</pre></td>
<td><pre>
function Get_Label_Font
       (This : in Menu_Item)
    return Font_Kind;
</pre></td>
  </tr>

  <tr>
<td><pre>
void labelfont(Fl_Font a);
</pre></td>
<td><pre>
procedure Set_Label_Font
       (This : in out Menu_Item;
        To   : in     Font_Kind);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Fontsize labelsize() const;
</pre></td>
<td><pre>
function Get_Label_Size
       (This : in Menu_Item)
    return Font_Size;
</pre></td>
  </tr>

  <tr>
<td><pre>
void labelsize(Fl_Fontsize a);
</pre></td>
<td><pre>
procedure Set_Label_Size
       (This : in out Menu_Item;
        To   : in     Font_Size);
</pre></td>
  </tr>

  <tr>
<td><pre>
Fl_Labeltype labeltype() const;
</pre></td>
<td><pre>
function Get_Label_Kind
       (This : in Menu_Item)
    return Label_Kind;
</pre></td>
  </tr>

  <tr>
<td><pre>
void labeltype(Fl_Labeltype a);
</pre></td>
<td><pre>
procedure Set_Label_Kind
       (This : in out Menu_Item;
        To   : in     Label_Kind);
</pre></td>
  </tr>

  <tr>
<td><pre>
int measure(int *h, const Fl_Menu_ *) const;
</pre></td>
<td>See Measure_Item in FLTK.Widgets.Menus.</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * next(int=1) const;

Fl_Menu_Item * next(int i=1);
</pre></td>
<td>Iterate through FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * popup
   (int X, int Y, const char *title=0,
    const Fl_Menu_Item *picked=0, const Fl_Menu_*=0) const;
</pre></td>
<td>See Popup in FLTK.Widgets.Menus.</td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * pulldown
   (int X, int Y, int W, int H,
    const Fl_Menu_Item *picked=0, const Fl_Menu_*=0,
    const Fl_Menu_Item *title=0, int menubar=0) const;
</pre></td>
<td>See Pulldown in FLTK.Widgets.Menus.</td>
  </tr>

  <tr>
<td><pre>
int radio() const;
</pre></td>
<td><pre>
function Is_Radio
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
void set();
</pre></td>
<td><pre>
procedure Set
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
void setonly();
</pre></td>
<td><pre>
procedure Set_Only
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
int shortcut() const;
</pre></td>
<td><pre>
function Get_Shortcut
       (This : in Menu_Item)
    return Key_Combo;
</pre></td>
  </tr>

  <tr>
<td><pre>
void shortcut(int s);
</pre></td>
<td><pre>
procedure Set_Shortcut
       (This : in out Menu_Item;
        To   : in     Key_Combo);
</pre></td>
  </tr>

  <tr>
<td><pre>
void show();
</pre></td>
<td><pre>
procedure Show
       (This : in out Menu_Item);
</pre></td>
  </tr>

  <tr>
<td><pre>
int size() const;
</pre></td>
<td>Use the Number_Of_Items function in FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
int submenu() const;
</pre></td>
<td><pre>
function Is_Submenu
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td><pre>
const Fl_Menu_Item * test_shortcut() const;
</pre></td>
<td>Use the Test_Shortcut function in FLTK.Widgets.Menus instead.</td>
  </tr>

  <tr>
<td><pre>
void uncheck();
</pre></td>
<td>Marked as deprecated.</td>
  </tr>

  <tr>
<td><pre>
void * user_data() const;
</pre></td>
<td>Not used in public API.</td>
  </tr>

  <tr>
<td><pre>
void user_data(void *v);
</pre></td>
<td>Not used in public API.</td>
  </tr>

  <tr>
<td><pre>
int value() const;
</pre></td>
<td><pre>
function Get_State
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

  <tr>
<td>Use set or clear methods.</td>
<td><pre>
procedure Set_State
       (This : in out Menu_Item;
        To   : in     Boolean);
</pre></td>
  </tr>

  <tr>
<td><pre>
int visible() const;
</pre></td>
<td><pre>
function Is_Visible
       (This : in Menu_Item)
    return Boolean;
</pre></td>
  </tr>

</table>


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</html>