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<h2>Fl_Surface_Device Binding Map</h2>


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<table class="package">
  <tr><th colspan="2">Package name</th></tr>

  <tr>
    <td>Fl_Surface_Device</td>
    <td>FLTK.Devices.Surfaces</td>
  </tr>

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<table class="type">
  <tr><th colspan="2">Types</th></tr>

  <tr>
    <td>Fl_Surface_Device</td>
    <td>Surface_Device</td>
  </tr>

  <tr>
    <td>&nbsp;</td>
    <td>Surface_Device_Reference</td>
  </tr>

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<table class="function">
  <tr><th colspan="2">Functions and Procedures</th></tr>

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<td><pre>
Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver);
</pre></td>
<td><pre>
function Create
       (Graphics : in out FLTK.Devices.Graphics.Graphics_Driver)
    return Surface_Device;
</pre></td>
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<td><pre>
const char * class_name();
</pre></td>
<td>Use runtime tag checks instead</td>
  </tr>

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<td><pre>
void driver(Fl_Graphics_Driver *graphics_driver);
</pre></td>
<td>TBA</td>
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<td><pre>
Fl_Graphics_Driver * driver();
</pre></td>
<td>TBA</td>
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<td><pre>
virtual void set_current(void);
</pre></td>
<td><pre>
procedure Set_Current
       (This : in out Surface_Device);
</pre></td>
  </tr>

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<td><pre>
static Fl_Surface_Device * surface();
</pre></td>
<td><pre>
function Get_Current
    return access Surface_Device'Class;
</pre></td>
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