Functions and Procedures |
Fl_Surface_Device(Fl_Graphics_Driver *graphics_driver);
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function Create
(Graphics : in out FLTK.Devices.Graphics.Graphics_Driver)
return Surface_Device;
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const char * class_name();
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Use runtime tag checks instead |
void driver(Fl_Graphics_Driver *graphics_driver);
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TBA |
Fl_Graphics_Driver * driver();
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TBA |
virtual void set_current(void);
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procedure Set_Current
(This : in out Surface_Device);
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static Fl_Surface_Device * surface();
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function Get_Current
return access Surface_Device'Class;
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