<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Fl_Text_Display Binding Map</title> <link href="map.css" rel="stylesheet"> </head> <body> <h2>Fl_Text_Display Binding Map</h2> <a href="index.html">Back to Index</a> <table class="package"> <tr><th colspan="2">Package name</th></tr> <tr> <td>Fl_Text_Display</td> <td>FLTK.Widgets.Groups.Text_Displays</td> </tr> </table> <table class="type"> <tr><th colspan="2">Types</th></tr> <tr> <td>Fl_Text_Display</td> <td>Text_Display</td> </tr> <tr> <td> </td> <td>Text_Display_Reference</td> </tr> <tr> <td>enum {<br /> NORMAL_CURSOR,<br /> CARET_CURSOR,<br /> DIM_CURSOR,<br /> BLOCK_CURSOR,<br /> HEAVY_CURSOR,<br /> SIMPLE_CURSOR }</td> <td>Cursor_Style</td> </tr> <tr> <td>enum {<br /> CURSOR_POS,<br /> CHARACTER_POS }</td> <td>Position_Kind</td> </tr> <tr> <td>enum {<br /> DRAG_NONE = -2,<br /> DRAG_START_DND = -1,<br /> DRAG_CHAR = 0,<br /> DRAG_WORD = 1,<br /> DRAG_LINE = 2 }</td> <td> </td> </tr> <tr> <td>enum {<br /> WRAP_NONE,<br /> WRAP_AT_COLUMN,<br /> WRAP_AT_PIXEL,<br /> WRAP_AT_BOUNDS }</td> <td>Wrap_Mode</td> </tr> <tr> <td>Unfinished_Style_Cb</td> <td>Unfinished_Style_Callback</td> </tr> <tr> <td>Style_Table_Entry</td> <td>Style_Entry</td> </tr> <tr> <td>uchar</td> <td>Style_Index</td> </tr> <tr> <td>Style_Table_Entry *</td> <td>Style_Array</td> </tr> <tr> <td>int</td> <td>Style_Mask</td> </tr> <tr> <td>int</td> <td>Style_Info</td> </tr> </table> <table class="function"> <tr><th colspan="2">Protected Attributes</th></tr> <tr> <td colspan="2" style="text-align:center"> Too many to list. None that look suited for public API usage. </td> </tr> </table> <table class="function"> <tr><th colspan="2">Constructors</th></tr> <tr> <td><pre> Fl_Text_Display(int X, int Y, int W, int H, const char *L=0); </pre></td> <td><pre> function Create (X, Y, W, H : in Integer; Text : in String := "") return Text_Display; </pre></td> </tr> <tr> <td>Rely on the automatic use of begin when a group is created, or use begin/end explicitly, or add each widget to its intended parent group manually.</td> <td><pre> function Create (Parent : in out Groups.Group'Class; X, Y, W, H : in Integer; Text : in String := "") return Text_Display; </pre></td> </tr> </table> <table class="function"> <tr><th colspan="2">Functions and Procedures</th></tr> <tr> <td><pre> void buffer(Fl_Text_Buffer *buf); void buffer(Fl_Text_Buffer &buf); </pre></td> <td><pre> procedure Set_Buffer (This : in out Text_Display; Buff : in out FLTK.Text_Buffers.Text_Buffer); </pre></td> </tr> <tr> <td><pre> Fl_Text_Buffer * buffer() const; </pre></td> <td><pre> function Get_Buffer (This : in Text_Display) return FLTK.Text_Buffers.Text_Buffer_Reference; </pre></td> </tr> <tr> <td><pre> double col_to_x(double col) const; </pre></td> <td><pre> function Col_To_X (This : in Text_Display; Col_Num : in Integer) return Integer; </pre></td> </tr> <tr> <td><pre> int count_lines(int start, int end, bool start_pos_is_line_start) const; </pre></td> <td><pre> function Count_Lines (This : in Text_Display; Start, Finish : in Natural; Start_Pos_Is_Line_Start : in Boolean := False) return Natural; </pre></td> </tr> <tr> <td><pre> Fl_Color cursor_color() const; </pre></td> <td><pre> function Get_Cursor_Color (This : in Text_Display) return Color; </pre></td> </tr> <tr> <td><pre> void cursor_color(Fl_Color n); </pre></td> <td><pre> procedure Set_Cursor_Color (This : in out Text_Display; Col : in Color); </pre></td> </tr> <tr> <td><pre> void cursor_style(int style); </pre></td> <td><pre> procedure Set_Cursor_Style (This : in out Text_Display; Style : in Cursor_Style); </pre></td> </tr> <tr> <td><pre> virtual int handle(int e); </pre></td> <td><pre> function Handle (This : in out Text_Display; Event : in Event_Kind) return Event_Outcome; </pre></td> </tr> <tr> <td><pre> void hide_cursor(); </pre></td> <td><pre> procedure Hide_Cursor (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void highlight_data (Fl_Text_Buffer *styleBuffer, const Style_Table_Entry *styleTable, int nStyles, char unfinishedStyle, Unfinished_Style_Cb unfinishedHighlightCB, void *cbArg); </pre></td> <td><pre> procedure Highlight_Data (This : in out Text_Display; Buff : in out FLTK.Text_Buffers.Text_Buffer; Table : in Styles.Style_Array); procedure Highlight_Data (This : in out Text_Display; Buff : in out FLTK.Text_Buffers.Text_Buffer; Table : in Styles.Style_Array; Unfinished : in Styles.Style_Index; Callback : in Styles.Unfinished_Style_Callback); </pre></td> </tr> <tr> <td><pre> int in_selection(int x, int y) const; </pre></td> <td><pre> function In_Selection (This : in Text_Display; X, Y : in Integer) return Boolean; </pre></td> </tr> <tr> <td><pre> void insert(const char *text); </pre></td> <td><pre> procedure Insert_Text (This : in out Text_Display; Item : in String); </pre></td> </tr> <tr> <td><pre> void insert_position(int newPos); </pre></td> <td><pre> procedure Set_Insert_Position (This : in out Text_Display; Pos : in Natural); </pre></td> </tr> <tr> <td><pre> int insert_position() const; </pre></td> <td><pre> function Get_Insert_Position (This : in Text_Display) return Natural; </pre></td> </tr> <tr> <td><pre> int line_end(int startPos, bool startPosIsLineStart) const; </pre></td> <td><pre> function Line_End (This : in Text_Display; Pos : in Natural; Start_Pos_Is_Line_Start : in Boolean := False) return Natural; </pre></td> </tr> <tr> <td><pre> int line_start(int pos) const; </pre></td> <td><pre> function Line_Start (This : in Text_Display; Pos : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> void linenumber_align(Fl_Align val); </pre></td> <td><pre> procedure Set_Linenumber_Alignment (This : in out Text_Display; To : in Alignment); </pre></td> </tr> <tr> <td><pre> Fl_Align linenumber_align() const; </pre></td> <td><pre> function Get_Linenumber_Alignment (This : in Text_Display) return Alignment; </pre></td> </tr> <tr> <td><pre> void linenumber_bgcolor(Fl_Color val); </pre></td> <td><pre> procedure Set_Linenumber_Back_Color (This : in out Text_Display; To : in Color); </pre></td> </tr> <tr> <td><pre> Fl_Color linenumber_bgcolor() const; </pre></td> <td><pre> function Get_Linenumber_Back_Color (This : in Text_Display) return Color; </pre></td> </tr> <tr> <td><pre> void linenumber_fgcolor(Fl_Color val); </pre></td> <td><pre> procedure Set_Linenumber_Fore_Color (This : in out Text_Display; To : in Color); </pre></td> </tr> <tr> <td><pre> Fl_Color linenumber_fgcolor() const; </pre></td> <td><pre> function Get_Linenumber_Fore_Color (This : in Text_Display) return Color; </pre></td> </tr> <tr> <td><pre> void linenumber_font(Fl_Font val); </pre></td> <td><pre> procedure Set_Linenumber_Font (This : in out Text_Display; To : in Font_Kind); </pre></td> </tr> <tr> <td><pre> Fl_Font linenumber_font() const; </pre></td> <td><pre> function Get_Linenumber_Font (This : in Text_Display) return Font_Kind; </pre></td> </tr> <tr> <td><pre> const char * linenumber_format() const; </pre></td> <td><pre> function Get_Linenumber_Format (This : in Text_Display) return String; </pre></td> </tr> <tr> <td><pre> void linenumber_format(const char *val); </pre></td> <td><pre> procedure Set_Linenumber_Format (This : in out Text_Display; Value : in String); </pre></td> </tr> <tr> <td><pre> void linenumber_size(Fl_Fontsize val); </pre></td> <td><pre> procedure Set_Linenumber_Size (This : in out Text_Display; To : in Font_Size); </pre></td> </tr> <tr> <td><pre> Fl_Fontsize linenumber_size() const; </pre></td> <td><pre> function Get_Linenumber_Size (This : in Text_Display) return Font_Size; </pre></td> </tr> <tr> <td><pre> void linenumber_width(int width); </pre></td> <td><pre> procedure Set_Linenumber_Width (This : in out Text_Display; Width : in Natural); </pre></td> </tr> <tr> <td><pre> int linenumber_width() const; </pre></td> <td><pre> function Get_Linenumber_Width (This : in Text_Display) return Natural; </pre></td> </tr> <tr> <td><pre> int move_down(); </pre></td> <td><pre> procedure Move_Down (This : in out Text_Display); function Move_Down (This : in out Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> int move_left(); </pre></td> <td><pre> procedure Move_Left (This : in out Text_Display); function Move_Left (This : in out Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> int move_right(); </pre></td> <td><pre> procedure Move_Right (This : in out Text_Display); function Move_Right (This : in out Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> int move_up(); </pre></td> <td><pre> procedure Move_Up (This : in out Text_Display); function Move_Up (This : in out Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> void next_word(void); </pre></td> <td><pre> procedure Next_Word (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void overstrike(const char *text); </pre></td> <td><pre> procedure Overstrike (This : in out Text_Display; Text : in String); </pre></td> </tr> <tr> <td><pre> int position_style(int lineStartPos, int lineLen, int lineIndex) const; </pre></td> <td><pre> function Position_Style (This : in Text_Display; Line_Start : in Natural; Line_Length : in Natural; Line_Index : in Natural) return Styles.Style_Info; </pre></td> </tr> <tr> <td><pre> int position_to_xy(int pos, int *x, int *y) const; </pre></td> <td><pre> procedure Position_To_XY (This : in Text_Display; Pos : in Integer; X, Y : out Integer; Vert_Out : out Boolean); </pre></td> </tr> <tr> <td><pre> void previous_word(void); </pre></td> <td><pre> procedure Previous_Word (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void redisplay_range(int start, int end); </pre></td> <td><pre> procedure Redisplay_Range (This : in out Text_Display; Start, Finish : in Natural); </pre></td> </tr> <tr> <td><pre> virtual void resize(int X, int Y, int W, int H); </pre></td> <td><pre> procedure Resize (This : in out Text_Display; X, Y, W, H : in Integer); </pre></td> </tr> <tr> <td><pre> int rewind_lines(int startPos, int nLines); </pre></td> <td><pre> function Rewind_Lines (This : in Text_Display; Start, Lines : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> void scroll(int topLineNum, int horizOffset); </pre></td> <td><pre> procedure Scroll_To (This : in out Text_Display; Line : in Natural; Column : in Natural := 0); </pre></td> </tr> <tr> <td><pre> Fl_Align scrollbar_align() const; </pre></td> <td><pre> function Get_Scrollbar_Alignment (This : in Text_Display) return Alignment; </pre></td> </tr> <tr> <td><pre> void scrollbar_align(Fl_Align a); </pre></td> <td><pre> procedure Set_Scrollbar_Alignment (This : in out Text_Display; Align : in Alignment); </pre></td> </tr> <tr> <td><pre> int scrollbar_width() const; </pre></td> <td><pre> function Get_Scrollbar_Width (This : in Text_Display) return Natural; </pre></td> </tr> <tr> <td><pre> void scrollbar_width(int W); </pre></td> <td><pre> procedure Set_Scrollbar_Width (This : in out Text_Display; Width : in Natural); </pre></td> </tr> <tr> <td><pre> int shortcut() const; </pre></td> <td><pre> function Get_Shortcut (This : in Text_Display) return Key_Combo; </pre></td> </tr> <tr> <td><pre> void shortcut(int s); </pre></td> <td><pre> procedure Set_Shortcut (This : in out Text_Display; Value : in Key_Combo); </pre></td> </tr> <tr> <td><pre> void show_cursor(int b=1); </pre></td> <td><pre> procedure Show_Cursor (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void show_insert_position(); </pre></td> <td><pre> procedure Show_Insert_Position (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> int skip_lines(int startPos, int nLines, bool startPosIsLineStart); </pre></td> <td><pre> function Skip_Lines (This : in Text_Display; Start, Lines : in Natural; Start_Pos_Is_Line_Start : in Boolean := False) return Natural; </pre></td> </tr> <tr> <td><pre> Fl_Color textcolor() const; </pre></td> <td><pre> function Get_Text_Color (This : in Text_Display) return Color; </pre></td> </tr> <tr> <td><pre> void textcolor(Fl_Color n); </pre></td> <td><pre> procedure Set_Text_Color (This : in out Text_Display; Col : in Color); </pre></td> </tr> <tr> <td><pre> Fl_Font textfont() const; </pre></td> <td><pre> function Get_Text_Font (This : in Text_Display) return Font_Kind; </pre></td> </tr> <tr> <td><pre> void textfont(Fl_Font s); </pre></td> <td><pre> procedure Set_Text_Font (This : in out Text_Display; Font : in Font_Kind); </pre></td> </tr> <tr> <td><pre> Fl_Fontsize textsize() const; </pre></td> <td><pre> function Get_Text_Size (This : in Text_Display) return Font_Size; </pre></td> </tr> <tr> <td><pre> void textsize(Fl_Fontsize s); </pre></td> <td><pre> procedure Set_Text_Size (This : in out Text_Display; Size : in Font_Size); </pre></td> </tr> <tr> <td><pre> int word_end(int pos) const; </pre></td> <td><pre> function Word_End (This : in out Text_Display; Pos : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> int word_start(int pos) const; </pre></td> <td><pre> function Word_Start (This : in out Text_Display; Pos : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> void wrap_mode(int wrap, int wrap_margin); </pre></td> <td><pre> procedure Set_Wrap_Mode (This : in out Text_Display; Mode : in Wrap_Mode; Margin : in Natural := 0); </pre></td> </tr> <tr> <td><pre> int wrapped_column(int row, int column) const; </pre></td> <td><pre> function Wrapped_Column (This : in Text_Display; Row, Column : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> int wrapped_row(int row) const; </pre></td> <td><pre> function Wrapped_Row (This : in Text_Display; Row : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> double x_to_col(double x) const; </pre></td> <td><pre> function X_To_Col (This : in Text_Display; X_Pos : in Integer) return Integer; </pre></td> </tr> </table> <table class="function"> <tr><th colspan="2">Static Protected Functions and Procedures</th></tr> <tr> <td><pre> static void buffer_modified_cb(int pos, int nInserted, int nDeleted, int nRestyled, const char *deletedText, void *cbArg); </pre></td> <td><pre> procedure Buffer_Modified_Callback (This : in out Text_Display; Action : in FLTK.Text_Buffers.Modification; Place : in FLTK.Text_Buffers.Position; Length : in Natural; Deleted_Text : in String); </pre></td> </tr> <tr> <td><pre> static void buffer_predelete_cb(int pos, int nDeleted, void *cbArg); </pre></td> <td><pre> procedure Buffer_Predelete_Callback (This : in out Text_Display; Place : in FLTK.Text_Buffers.Position; Length : in Natural); </pre></td> </tr> <tr> <td><pre> static void h_scrollbar_cb(Fl_Scrollbar *w, Fl_Text_Display *d); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> static void scroll_timer_cb(void *); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> static void v_scrollbar_cb(Fl_Scrollbar *w, Fl_Text_Display *d); </pre></td> <td>Intentionally left unbound.</td> </tr> </table> <table class="function"> <tr><th colspan="2">Protected Functions and Procedures</th></tr> <tr> <td><pre> void absolute_top_line_number(int oldFirstChar); </pre></td> <td><pre> procedure Redo_Absolute_Top_Line (This : in out Text_Display; Old_First : in Natural); </pre></td> </tr> <tr> <td><pre> void calc_last_char(); </pre></td> <td><pre> procedure Calculate_Last_Character (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void calc_line_starts(int startLine, int endLine); </pre></td> <td><pre> procedure Calculate_Line_Starts (This : in out Text_Display; Start, Finish : in Natural); </pre></td> </tr> <tr> <td><pre> void clear_rect(int style, int x, int y, int width, int height) const; </pre></td> <td><pre> procedure Clear_Rect (This : in out Text_Display; Style : in Styles.Style_Info; X, Y, W, H : in Integer); </pre></td> </tr> <tr> <td><pre> void display_insert(); </pre></td> <td><pre> procedure Display_Insert (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> virtual void draw(); </pre></td> <td><pre> procedure Draw (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void draw_cursor(int, int); </pre></td> <td><pre> procedure Draw_Cursor (This : in out Text_Display; X, Y : in Integer); </pre></td> </tr> <tr> <td><pre> void draw_line_numbers(bool clearAll); </pre></td> <td><pre> procedure Draw_Line_Numbers (This : in out Text_Display; Clear : in Boolean := False); </pre></td> </tr> <tr> <td><pre> void draw_range(int start, int end); </pre></td> <td><pre> procedure Draw_Range (This : in out Text_Display; Start, Finish : in Natural); </pre></td> </tr> <tr> <td><pre> void draw_string(int style, int x, int y, int toX, const char *string, int nChars) const; </pre></td> <td><pre> procedure Draw_String (This : in out Text_Display; Style : in Styles.Style_Info; X, Y : in Integer; Right : in Integer; Text : in String; Num_Chars : in Natural); </pre></td> </tr> <tr> <td><pre> void draw_text(int x, int y, int w, int h); </pre></td> <td><pre> procedure Draw_Text (This : in out Text_Display; X, Y, W, H : in Integer); </pre></td> </tr> <tr> <td><pre> void draw_vline(int visLineNum, int leftClip, int rightClip, int leftCharIndex, int rightCharIndex); </pre></td> <td><pre> procedure Draw_Visible_Line (This : in out Text_Display; Line : in Natural; Left_Clip, Right_Clip : in Integer; Left_Char, Right_Char : in Natural); </pre></td> </tr> <tr> <td><pre> int empty_vlines() const; </pre></td> <td><pre> function Has_Empty_Visible_Lines (This : in Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> void extend_range_for_styles(int *start, int *end); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> void find_line_end(int pos, bool start_pos_is_line_start, int *lineEnd, int *nextLineStart) const; </pre></td> <td><pre> procedure Find_Line_End (This : in Text_Display; Start : in Natural; Start_Pos_Is_Line_Start : in Boolean; Line_End : out Natural; Next_Line_Start : out Natural); </pre></td> </tr> <tr> <td><pre> void find_wrap_range(const char *deletedText, int pos, int nInserted, int nDeleted, int *modRangeStart, int *modRangeEnd, int *linesInserted, int *linesDeleted); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> int find_x(const char *s, int len, int style, int x) const; </pre></td> <td><pre> function Find_Character (This : in Text_Display; Text : in String; Style : in Styles.Style_Index; X : in Integer) return Natural; </pre></td> </tr> <tr> <td><pre> int get_absolute_top_line_number() const; </pre></td> <td><pre> function Get_Absolute_Top_Line (This : in Text_Display) return Natural; </pre></td> </tr> <tr> <td><pre> int handle_vline(int mode, int lineStart, int lineLen, int leftChar, int rightChar, int topClip, int bottomClip, int leftClip, int rightClip) const; </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> int longest_vline() const; </pre></td> <td><pre> function Get_Longest_Visible_Line (This : in Text_Display) return Natural; </pre></td> </tr> <tr> <td><pre> void maintain_absolute_top_line_number(int state); </pre></td> <td><pre> procedure Maintain_Absolute_Top_Line (This : in out Text_Display; State : in Boolean := True); </pre></td> </tr> <tr> <td><pre> int maintaining_absolute_top_line_number() const; </pre></td> <td><pre> function Maintaining_Absolute_Top_Line (This : in Text_Display) return Boolean; </pre></td> </tr> <tr> <td><pre> void measure_deleted_lines(int pos, int nDeleted); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> double measure_proportional_character(const char *s, int colNum, int pos) const; </pre></td> <td><pre> function Measure_Character (This : in Text_Display; Text : in String; X : in Integer; Index : in Positive) return Long_Float; </pre></td> </tr> <tr> <td><pre> int measure_vline(int visLineNum) const; </pre></td> <td><pre> function Measure_Visible_Line (This : in Text_Display; Line : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> void offset_line_starts(int newTopLineNum); </pre></td> <td><pre> procedure Offset_Line_Starts (This : in out Text_Display; New_Top : in Natural); </pre></td> </tr> <tr> <td><pre> int position_to_line(int pos, int *lineNum) const; </pre></td> <td><pre> function Position_To_Line (This : in Text_Display; Position : in Natural) return Natural; function Position_To_Line (This : in Text_Display; Position : in Natural; Displayed : out Boolean) return Natural; </pre></td> </tr> <tr> <td><pre> int position_to_linecol(int pos, int *lineNum, int *column) const; </pre></td> <td><pre> procedure Position_To_Line_Column (This : in Text_Display; Position : in Natural; Line : out Natural; Column : out Natural); procedure Position_To_Line_Column (This : in Text_Display; Position : in Natural; Line : out Natural; Column : out Natural; Displayed : out Boolean); </pre></td> </tr> <tr> <td><pre> void reset_absolute_top_line_number(); </pre></td> <td><pre> procedure Reset_Absolute_Top_Line (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> int scroll_(int topLineNum, int horizOffset); </pre></td> <td><pre> function Scroll_To (This : in out Text_Display; Line : in Natural; Pixel : in Natural := 0) return Boolean; </pre></td> </tr> <tr> <td><pre> double string_width(const char *string, int length, int style) const; </pre></td> <td><pre> function Measure_String (This : in Text_Display; Text : in String; Style : in Styles.Style_Index) return Long_Float; </pre></td> </tr> <tr> <td><pre> void update_h_scrollbar(); </pre></td> <td><pre> procedure Update_Horizontal_Scrollbar (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> void update_line_starts(int pos, int charsInserted, int charsDeleted, int linesInserted, int linesDeleted, int *scrolled); </pre></td> <td>Intentionally left unbound.</td> </tr> <tr> <td><pre> void update_v_scrollbar(); </pre></td> <td><pre> procedure Update_Vertical_Scrollbar (This : in out Text_Display); </pre></td> </tr> <tr> <td><pre> int vline_length(int visLineNum) const; </pre></td> <td><pre> function Visible_Line_Length (This : in Text_Display; Line : in Natural) return Natural; </pre></td> </tr> <tr> <td><pre> int wrap_uses_character(int lineEndPos) const; </pre></td> <td><pre> function Wrap_Uses_Character (This : in Text_Display; Line_End : in Natural) return Boolean; </pre></td> </tr> <tr> <td><pre> void wrapped_line_counter(Fl_Text_Buffer *buf, int startPos, int maxPos, int maxLines, bool startPosIsLineStart, int styleBufOffset, int *retPos, int *retLines, int *retLineStart, int *retLineEnd, bool countLastLineMissingNewLine=true) const; </pre></td> <td><pre> procedure Count_Wrapped_Lines (This : in Text_Display; Buffer : in FLTK.Text_Buffers.Text_Buffer; Start : in Natural; Max_Position, Max_Lines : in Natural; Start_Pos_Is_Line_Start : in Boolean; Style_Offset : in Natural; Finish, Line_Count : out Natural; End_Count_Line_Start : out Natural; Last_Line_End : out Natural; Count_Last_Missing_Newline : in Boolean := True); </pre></td> </tr> <tr> <td><pre> int xy_to_position(int x, int y, int PosType=CHARACTER_POS) const; </pre></td> <td><pre> function XY_To_Position (This : in Text_Display; X, Y : in Integer; Kind : in Position_Kind := Character_Position) return Natural; </pre></td> </tr> <tr> <td><pre> void xy_to_rowcol(int x, int y, int *row, int *column, int PosType=CHARACTER_POS) const; </pre></td> <td><pre> procedure XY_To_Row_Column (This : in Text_Display; X, Y : in Integer; Row, Column : out Natural; Kind : in Position_Kind := Character_Position); </pre></td> </tr> </table> </body> </html>