#ifndef FL_GUARD #define FL_GUARD extern "C" int fl_abi_check(int v); extern "C" int fl_abi_version(); extern "C" int fl_api_version(); extern "C" double fl_version(); extern "C" void fl_awake(); extern "C" void fl_lock(); extern "C" void fl_unlock(); extern "C" int fl_get_damage(); extern "C" void fl_set_damage(int v); extern "C" void fl_flush(); extern "C" void fl_redraw(); extern "C" int fl_check(); extern "C" int fl_ready(); extern "C" int fl_wait(); extern "C" int fl_wait2(double s); extern "C" int fl_run(); #endif