#include #include "c_fl_adjuster.h" #include "c_fl_type.h" class My_Adjuster : public Fl_Adjuster { public: using Fl_Adjuster::Fl_Adjuster; friend void adjuster_set_draw_hook(ADJUSTER a, void * d); friend void fl_adjuster_draw(ADJUSTER a); friend void adjuster_set_handle_hook(ADJUSTER a, void * h); friend int fl_adjuster_handle(ADJUSTER a, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Adjuster::draw() { (*draw_hook)(this->user_data()); } void My_Adjuster::real_draw() { Fl_Adjuster::draw(); } int My_Adjuster::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Adjuster::real_handle(int e) { return Fl_Adjuster::handle(e); } void adjuster_set_draw_hook(ADJUSTER a, void * d) { reinterpret_cast(a)->draw_hook = reinterpret_cast(d); } void fl_adjuster_draw(ADJUSTER a) { reinterpret_cast(a)->real_draw(); } void adjuster_set_handle_hook(ADJUSTER a, void * h) { reinterpret_cast(a)->handle_hook = reinterpret_cast(h); } int fl_adjuster_handle(ADJUSTER a, int e) { return reinterpret_cast(a)->real_handle(e); } ADJUSTER new_fl_adjuster(int x, int y, int w, int h, char* label) { My_Adjuster *a = new My_Adjuster(x, y, w, h, label); return a; } void free_fl_adjuster(ADJUSTER a) { delete reinterpret_cast(a); } int fl_adjuster_is_soft(ADJUSTER a) { return reinterpret_cast(a)->soft(); } void fl_adjuster_set_soft(ADJUSTER a, int t) { reinterpret_cast(a)->soft(t); }