#include #include "c_fl_box.h" #include "c_fl_type.h" class My_Box : public Fl_Box { public: using Fl_Box::Fl_Box; friend void box_set_draw_hook(BOX n, void * d); friend void fl_box_draw(BOX n); friend void box_set_handle_hook(BOX n, void * h); friend int fl_box_handle(BOX n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Box::draw() { (*draw_hook)(this->user_data()); } void My_Box::real_draw() { Fl_Box::draw(); } int My_Box::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Box::real_handle(int e) { return Fl_Box::handle(e); } void box_set_draw_hook(BOX n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_box_draw(BOX n) { reinterpret_cast(n)->real_draw(); } void box_set_handle_hook(BOX n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_box_handle(BOX n, int e) { return reinterpret_cast(n)->real_handle(e); } BOX new_fl_box(int x, int y, int w, int h, char* label) { My_Box *b = new My_Box(x, y, w, h, label); return b; } void free_fl_box(BOX b) { delete reinterpret_cast(b); }