#include #include "c_fl_button.h" #include "c_fl_type.h" class My_Button : public Fl_Button { public: using Fl_Button::Fl_Button; friend void button_set_draw_hook(BUTTON b, void * d); friend void fl_button_draw(BUTTON b); friend void button_set_handle_hook(BUTTON b, void * h); friend int fl_button_handle(BUTTON b, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Button::draw() { (*draw_hook)(this->user_data()); } void My_Button::real_draw() { Fl_Button::draw(); } int My_Button::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Button::real_handle(int e) { return Fl_Button::handle(e); } void button_set_draw_hook(BUTTON b, void * d) { reinterpret_cast(b)->draw_hook = reinterpret_cast(d); } void fl_button_draw(BUTTON b) { reinterpret_cast(b)->real_draw(); } void button_set_handle_hook(BUTTON b, void * h) { reinterpret_cast(b)->handle_hook = reinterpret_cast(h); } int fl_button_handle(BUTTON b, int e) { return reinterpret_cast(b)->real_handle(e); } BUTTON new_fl_button(int x, int y, int w, int h, char* label) { My_Button *b = new My_Button(x, y, w, h, label); return b; } void free_fl_button(BUTTON b) { delete reinterpret_cast(b); } int fl_button_get_state(BUTTON b) { return reinterpret_cast(b)->Fl_Button::value(); } void fl_button_set_state(BUTTON b, int s) { reinterpret_cast(b)->Fl_Button::value(s); } void fl_button_set_only(BUTTON b) { reinterpret_cast(b)->Fl_Button::setonly(); } int fl_button_get_down_box(BUTTON b) { return reinterpret_cast(b)->Fl_Button::down_box(); } void fl_button_set_down_box(BUTTON b, int t) { reinterpret_cast(b)->Fl_Button::down_box(static_cast(t)); } int fl_button_get_shortcut(BUTTON b) { return reinterpret_cast(b)->Fl_Button::shortcut(); } void fl_button_set_shortcut(BUTTON b, int k) { reinterpret_cast(b)->Fl_Button::shortcut(k); }