// Programmed by Jedidiah Barber // Released into the public domain #ifndef FL_BUTTON_GUARD #define FL_BUTTON_GUARD extern "C" void fl_button_extra_init(void * adaobj, int x, int y, int w, int h, const char * label); extern "C" void fl_button_extra_final(void * adaobj); typedef void* BUTTON; extern "C" BUTTON new_fl_button(int x, int y, int w, int h, char* label); extern "C" void free_fl_button(BUTTON b); extern "C" int fl_button_get_state(BUTTON b); extern "C" void fl_button_set_state(BUTTON b, int s); extern "C" void fl_button_set_only(BUTTON b); extern "C" int fl_button_get_down_box(BUTTON b); extern "C" void fl_button_set_down_box(BUTTON b, int t); extern "C" int fl_button_get_shortcut(BUTTON b); extern "C" void fl_button_set_shortcut(BUTTON b, int k); extern "C" void fl_button_draw(BUTTON b); extern "C" int fl_button_handle(BUTTON b, int e); extern "C" void fl_button_simulate_key_action(BUTTON b); #endif