#include #include "c_fl_choice.h" #include "c_fl_type.h" class My_Choice : public Fl_Choice { public: using Fl_Choice::Fl_Choice; friend void choice_set_draw_hook(CHOICE n, void * d); friend void fl_choice_draw(CHOICE n); friend void choice_set_handle_hook(CHOICE n, void * h); friend int fl_choice_handle(CHOICE n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Choice::draw() { (*draw_hook)(this->user_data()); } void My_Choice::real_draw() { Fl_Choice::draw(); } int My_Choice::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Choice::real_handle(int e) { return Fl_Choice::handle(e); } void choice_set_draw_hook(CHOICE n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_choice_draw(CHOICE n) { reinterpret_cast(n)->real_draw(); } void choice_set_handle_hook(CHOICE n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_choice_handle(CHOICE n, int e) { return reinterpret_cast(n)->real_handle(e); } CHOICE new_fl_choice(int x, int y, int w, int h, char* label) { My_Choice *b = new My_Choice(x, y, w, h, label); return b; } void free_fl_choice(CHOICE b) { delete reinterpret_cast(b); } int fl_choice_value(CHOICE c) { return reinterpret_cast(c)->value(); } int fl_choice_set_value(CHOICE c, int p) { return reinterpret_cast(c)->value(p); } int fl_choice_set_value2(CHOICE c, void * i) { return reinterpret_cast(c)->value(reinterpret_cast(i)); }