#include #include "c_fl_clock.h" #include "c_fl_type.h" class My_Clock : public Fl_Clock { public: using Fl_Clock::Fl_Clock; friend void clock_set_draw_hook(CLOCK c, void * d); friend void fl_clock_draw(CLOCK c); friend void clock_set_handle_hook(CLOCK c, void * h); friend int fl_clock_handle(CLOCK c, int e); friend void fl_clock_draw2(CLOCK c, int x, int y, int w, int h); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Clock::draw() { (*draw_hook)(this->user_data()); } void My_Clock::real_draw() { Fl_Clock::draw(); } int My_Clock::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Clock::real_handle(int e) { return Fl_Clock::handle(e); } void clock_set_draw_hook(CLOCK c, void * d) { reinterpret_cast(c)->draw_hook = reinterpret_cast(d); } void fl_clock_draw(CLOCK c) { reinterpret_cast(c)->real_draw(); } void clock_set_handle_hook(CLOCK c, void * h) { reinterpret_cast(c)->handle_hook = reinterpret_cast(h); } int fl_clock_handle(CLOCK c, int e) { return reinterpret_cast(c)->real_handle(e); } CLOCK new_fl_clock(int x, int y, int w, int h, char* label) { My_Clock *c = new My_Clock(x, y, w, h, label); return c; } CLOCK new_fl_clock2(uchar k, int x, int y, int w, int h, char* label) { My_Clock *c = new My_Clock(k,x,y,w,h,label); return c; } void free_fl_clock(CLOCK c) { delete reinterpret_cast(c); } void fl_clock_draw2(CLOCK c, int x, int y, int w, int h) { reinterpret_cast(c)->Fl_Clock::draw(x,y,w,h); }