#include #include "c_fl_clock_output.h" #include "c_fl_type.h" class My_Clock_Output : public Fl_Clock_Output { public: using Fl_Clock_Output::Fl_Clock_Output; friend void clock_output_set_draw_hook(CLOCK_OUTPUT c, void * d); friend void fl_clock_output_draw(CLOCK_OUTPUT c); friend void clock_output_set_handle_hook(CLOCK_OUTPUT c, void * h); friend int fl_clock_output_handle(CLOCK_OUTPUT c, int e); friend void fl_clock_output_draw2(CLOCK_OUTPUT c, int x, int y, int w, int h); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Clock_Output::draw() { (*draw_hook)(this->user_data()); } void My_Clock_Output::real_draw() { Fl_Clock_Output::draw(); } int My_Clock_Output::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Clock_Output::real_handle(int e) { return Fl_Clock_Output::handle(e); } void clock_output_set_draw_hook(CLOCK_OUTPUT c, void * d) { reinterpret_cast(c)->draw_hook = reinterpret_cast(d); } void fl_clock_output_draw(CLOCK_OUTPUT c) { reinterpret_cast(c)->real_draw(); } void clock_output_set_handle_hook(CLOCK_OUTPUT c, void * h) { reinterpret_cast(c)->handle_hook = reinterpret_cast(h); } int fl_clock_output_handle(CLOCK_OUTPUT c, int e) { return reinterpret_cast(c)->real_handle(e); } CLOCK_OUTPUT new_fl_clock_output(int x, int y, int w, int h, char* label) { My_Clock_Output *c = new My_Clock_Output(x, y, w, h, label); return c; } void free_fl_clock_output(CLOCK_OUTPUT c) { delete reinterpret_cast(c); } int fl_clock_output_get_hour(CLOCK_OUTPUT c) { return reinterpret_cast(c)->Fl_Clock_Output::hour(); } int fl_clock_output_get_minute(CLOCK_OUTPUT c) { return reinterpret_cast(c)->Fl_Clock_Output::minute(); } int fl_clock_output_get_second(CLOCK_OUTPUT c) { return reinterpret_cast(c)->Fl_Clock_Output::second(); } ulong fl_clock_output_get_value(CLOCK_OUTPUT c) { return reinterpret_cast(c)->Fl_Clock_Output::value(); } void fl_clock_output_set_value(CLOCK_OUTPUT c, ulong v) { reinterpret_cast(c)->Fl_Clock_Output::value(v); } void fl_clock_output_set_value2(CLOCK_OUTPUT c, int h, int m, int s) { reinterpret_cast(c)->Fl_Clock_Output::value(h,m,s); } void fl_clock_output_draw2(CLOCK_OUTPUT c, int x, int y, int w, int h) { reinterpret_cast(c)->Fl_Clock_Output::draw(x,y,w,h); }