#include #include "c_fl_dial.h" #include "c_fl_type.h" class My_Dial : public Fl_Dial { public: using Fl_Dial::Fl_Dial; friend void dial_set_draw_hook(DIAL v, void * d); friend void fl_dial_draw(DIAL v); friend void dial_set_handle_hook(DIAL v, void * h); friend int fl_dial_handle(DIAL v, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Dial::draw() { (*draw_hook)(this->user_data()); } void My_Dial::real_draw() { Fl_Dial::draw(); } int My_Dial::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Dial::real_handle(int e) { return Fl_Dial::handle(e); } void dial_set_draw_hook(DIAL v, void * d) { reinterpret_cast(v)->draw_hook = reinterpret_cast(d); } void fl_dial_draw(DIAL v) { reinterpret_cast(v)->real_draw(); } void dial_set_handle_hook(DIAL v, void * h) { reinterpret_cast(v)->handle_hook = reinterpret_cast(h); } int fl_dial_handle(DIAL v, int e) { return reinterpret_cast(v)->real_handle(e); } DIAL new_fl_dial(int x, int y, int w, int h, char* label) { My_Dial *v = new My_Dial(x, y, w, h, label); return v; } void free_fl_dial(DIAL v) { delete reinterpret_cast(v); } int fl_dial_get_type(DIAL v) { return reinterpret_cast(v)->type(); } void fl_dial_set_type(DIAL v, int t) { reinterpret_cast(v)->type(t); } int fl_dial_get_angle1(DIAL v) { return reinterpret_cast(v)->angle1(); } void fl_dial_set_angle1(DIAL v, int t) { reinterpret_cast(v)->angle1(t); } int fl_dial_get_angle2(DIAL v) { return reinterpret_cast(v)->angle2(); } void fl_dial_set_angle2(DIAL v, int t) { reinterpret_cast(v)->angle2(t); } void fl_dial_set_angles(DIAL v, int a, int b) { reinterpret_cast(v)->angles(a,b); }