#include #include "c_fl_double_window.h" #include "c_fl_type.h" class My_Double_Window : public Fl_Double_Window { public: using Fl_Double_Window::Fl_Double_Window; friend void double_window_set_draw_hook(DOUBLEWINDOW n, void * d); friend void fl_double_window_draw(DOUBLEWINDOW n); friend void double_window_set_handle_hook(DOUBLEWINDOW n, void * h); friend int fl_double_window_handle(DOUBLEWINDOW n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Double_Window::draw() { (*draw_hook)(this->user_data()); } void My_Double_Window::real_draw() { Fl_Double_Window::draw(); } int My_Double_Window::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Double_Window::real_handle(int e) { return Fl_Double_Window::handle(e); } void double_window_set_draw_hook(DOUBLEWINDOW n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_double_window_draw(DOUBLEWINDOW n) { reinterpret_cast(n)->real_draw(); } void double_window_set_handle_hook(DOUBLEWINDOW n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_double_window_handle(DOUBLEWINDOW n, int e) { return reinterpret_cast(n)->real_handle(e); } DOUBLEWINDOW new_fl_double_window(int x, int y, int w, int h, char* label) { My_Double_Window *d = new My_Double_Window(x, y, w, h, label); return d; } DOUBLEWINDOW new_fl_double_window2(int w, int h, char* label) { My_Double_Window *d = new My_Double_Window(w, h, label); return d; } void free_fl_double_window(DOUBLEWINDOW d) { delete reinterpret_cast(d); } void fl_double_window_show(DOUBLEWINDOW d) { reinterpret_cast(d)->show(); } void fl_double_window_hide(DOUBLEWINDOW d) { reinterpret_cast(d)->hide(); } void fl_double_window_flush(DOUBLEWINDOW d) { reinterpret_cast(d)->flush(); }