#include #include #include "c_fl_draw.h" void fl_draw_reset_spot() { fl_reset_spot(); } void fl_draw_set_spot(int f, int s, int x, int y, int w, int h, void * ptr) { fl_set_spot(f, s, x, y, w, h, reinterpret_cast(ptr)); } void fl_draw_set_status(int x, int y, int w, int h) { fl_set_status(x, y, w, h); } int fl_draw_can_do_alpha_blending() { return fl_can_do_alpha_blending(); } const char * fl_draw_shortcut_label(unsigned long shortcut) { return fl_shortcut_label(shortcut); } const char * fl_draw_latin1_to_local(const char *t, int n) { return fl_latin1_to_local(t, n); } const char * fl_draw_local_to_latin1(const char *t, int n) { return fl_local_to_latin1(t, n); } const char * fl_draw_mac_roman_to_local(const char *t, int n) { return fl_mac_roman_to_local(t, n); } const char * fl_draw_local_to_mac_roman(const char *t, int n) { return fl_local_to_mac_roman(t, n); } int fl_draw_clip_box(int x, int y, int w, int h, int &bx, int &by, int &bw, int &bh) { return fl_clip_box(x, y, w, h, bx, by, bw, bh); } int fl_draw_not_clipped(int x, int y, int w, int h) { return fl_not_clipped(x, y, w, h); } void fl_draw_pop_clip() { fl_pop_clip(); } void fl_draw_push_clip(int x, int y, int w, int h) { fl_push_clip(x, y, w, h); } void fl_draw_push_no_clip() { fl_push_no_clip(); } void fl_draw_restore_clip() { fl_restore_clip(); } void fl_draw_overlay_clear() { fl_overlay_clear(); } void fl_draw_overlay_rect(int x, int y, int w, int h) { fl_overlay_rect(x, y, w, h); } unsigned int fl_draw_get_color() { return fl_color(); } void fl_draw_set_color(unsigned int c) { fl_color(c); } void fl_draw_set_color2(uchar r, uchar g, uchar b) { fl_color(r, g, b); } void fl_draw_set_cursor(int m) { fl_cursor((Fl_Cursor)m); } void fl_draw_set_cursor2(int m, unsigned int f, unsigned int b) { fl_cursor((Fl_Cursor)m, f, b); } unsigned int fl_draw_get_font() { return (unsigned int)fl_font(); } int fl_draw_size() { return fl_size(); } void fl_draw_set_font(unsigned int f, int s) { fl_font((Fl_Font)f, (Fl_Fontsize)s); } int fl_draw_height() { return fl_height(); } int fl_draw_descent() { return fl_descent(); } int fl_draw_height2(unsigned int f, int s) { return fl_height(f, s); } void fl_draw_line_style(int style, int width, char * dashes) { fl_line_style(style, width, dashes); } void fl_draw_mult_matrix(double a, double b, double c, double d, double x, double y) { fl_mult_matrix(a, b, c, d, x, y); } void fl_draw_pop_matrix() { fl_pop_matrix(); } void fl_draw_push_matrix() { fl_push_matrix(); } void fl_draw_rotate(double d) { fl_rotate(d); } void fl_draw_scale(double x) { fl_scale(x); } void fl_draw_scale2(double x, double y) { fl_scale(x, y); } double fl_draw_transform_dx(double x, double y) { return fl_transform_dx(x, y); } double fl_draw_transform_dy(double x, double y) { return fl_transform_dy(x, y); } double fl_draw_transform_x(double x, double y) { return fl_transform_x(x, y); } double fl_draw_transform_y(double x, double y) { return fl_transform_y(x, y); } void fl_draw_transformed_vertex(double xf, double yf) { fl_transformed_vertex(xf, yf); } void fl_draw_translate(double x, double y) { fl_translate(x, y); } void fl_draw_vertex(double x, double y) { fl_vertex(x, y); } void fl_draw_draw_image(void * data, int x, int y, int w, int h, int d, int l) { fl_draw_image(reinterpret_cast(data), x, y, w, h, d, l); } void fl_draw_draw_image2(void * func, void * data, int x, int y, int w, int h, int d) { fl_draw_image(reinterpret_cast(func), data, x, y, w, h, d); } void fl_draw_draw_image_mono(void * data, int x, int y, int w, int h, int d, int l) { fl_draw_image_mono(reinterpret_cast(data), x, y, w, h, d, l); } void fl_draw_draw_image_mono2(void * func, void * data, int x, int y, int w, int h, int d) { fl_draw_image_mono(reinterpret_cast(func), data, x, y, w, h, d); } void * fl_draw_read_image(void * data, int x, int y, int w, int h, int alpha) { return fl_read_image(reinterpret_cast(data), x, y, w, h, alpha); } typedef void (sym_hook)(Fl_Color); typedef sym_hook* sym_hook_p; int fl_draw_add_symbol(const char *name, void *func, int scalable) { return fl_add_symbol(name, reinterpret_cast(func), scalable); } void fl_draw_draw_text(const char *str, int n, int x, int y) { fl_draw(str, n, x, y); } void fl_draw_draw_text2(const char *str, int x, int y, int w, int h, unsigned align, void * img, int draw_symbols) { fl_draw(str, x, y, w, h, (Fl_Align)align, (Fl_Image*)img, draw_symbols); } typedef void (t_hook)(const char *, int ,int ,int); typedef t_hook* t_hook_p; void fl_draw_draw_text3(const char *str, int x, int y, int w, int h, unsigned align, void * func, void * img, int draw_symbols) { fl_draw(str, x, y, w, h, (Fl_Align)align, reinterpret_cast(func), (Fl_Image*)img, draw_symbols); } void fl_draw_draw_text4(int angle, const char *str, int n, int x, int y) { fl_draw(angle, str, n, x, y); } void fl_draw_rtl_draw(const char *str, int n, int x, int y) { fl_rtl_draw(str, n, x, y); } void fl_draw_draw_box(int bk, int x, int y, int w, int h, unsigned int c) { fl_draw_box((Fl_Boxtype)bk, x, y, w, h, (Fl_Color)c); } void fl_draw_draw_symbol(const char *label, int x, int y, int w, int h, unsigned int c) { fl_draw_symbol(label, x, y, w, h, (Fl_Color)c); } void fl_draw_measure(const char * str, int &w, int &h, int draw_symbols) { fl_measure(str, w, h, draw_symbols); } typedef void (a_hook)(void *, int, int, int, int); typedef a_hook* a_hook_p; void fl_draw_scroll(int x, int y, int w, int h, int dx, int dy, void * func, void * data) { fl_scroll(x, y, w, h, dx, dy, reinterpret_cast(func), data); } void fl_draw_text_extents(const char * t, int n, int &dx, int &dy, int &w, int &h) { fl_text_extents(t, n, dx, dy, w, h); } double fl_draw_width(const char *txt, int n) { return fl_width(txt, n); } double fl_draw_width2(unsigned long c) { return fl_width(c); } void fl_draw_begin_complex_polygon() { fl_begin_complex_polygon(); } void fl_draw_begin_line() { fl_begin_line(); } void fl_draw_begin_loop() { fl_begin_loop(); } void fl_draw_begin_points() { fl_begin_points(); } void fl_draw_begin_polygon() { fl_begin_polygon(); } void fl_draw_arc(double x, double y, double r, double start, double end) { fl_arc(x, y, r, start, end); } void fl_draw_arc2(int x, int y, int w, int h, double a1, double a2) { fl_arc(x, y, w, h, a1, a2); } // function does not yet exist // void fl_draw_chord(int x, int y, int w, int h, double a1, double a2) { // function does not yet exist // fl_chord(x, y, w, h, a1, a2); // } void fl_draw_circle(double x, double y, double r) { fl_circle(x, y, r); } void fl_draw_curve(double x0, double y0, double x1, double y1, double x2, double y2, double x3, double y3) { fl_curve(x0, y0, x1, y1, x2, y2, x3, y3); } void fl_draw_frame(const char *s, int x, int y, int w, int h) { fl_frame(s, x, y, w, h); } void fl_draw_gap() { fl_gap(); } void fl_draw_line(int x0, int y0, int x1, int y1) { fl_line(x0, y0, x1, y1); } void fl_draw_line2(int x0, int y0, int x1, int y1, int x2, int y2) { fl_line(x0, y0, x1, y1, x2, y2); } void fl_draw_loop(int x0, int y0, int x1, int y1, int x2, int y2) { fl_loop(x0, y0, x1, y1, x2, y2); } void fl_draw_loop2(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) { fl_loop(x0, y0, x1, y1, x2, y2, x3, y3); } void fl_draw_pie(int x, int y, int w, int h, double a1, double a2) { fl_pie(x, y, w, h, a1, a2); } void fl_draw_point(int x, int y) { fl_point(x, y); } void fl_draw_polygon(int x0, int y0, int x1, int y1, int x2, int y2) { fl_polygon(x0, y0, x1, y1, x2, y2); } void fl_draw_polygon2(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) { fl_polygon(x0, y0, x1, y1, x2, y2, x3, y3); } void fl_draw_rect(int x, int y, int w, int h) { fl_rect(x, y, w, h); } void fl_draw_rect2(int x, int y, int w, int h, unsigned int c) { fl_rect(x, y, w, h, c); } void fl_draw_rect_fill(int x, int y, int w, int h) { fl_rectf(x, y, w, h); } void fl_draw_rect_fill2(int x, int y, int w, int h, unsigned int c) { fl_rectf(x, y, w, h, (Fl_Color)c); } void fl_draw_rect_fill3(int x, int y, int w, int h, uchar r, uchar g, uchar b) { fl_rectf(x, y, w, h, r, g, b); } void fl_draw_xy_line(int x0, int y0, int x1) { fl_xyline(x0, y0, x1); } void fl_draw_xy_line2(int x0, int y0, int x1, int y2) { fl_xyline(x0, y0, x1, y2); } void fl_draw_xy_line3(int x0, int y0, int x1, int y2, int x3) { fl_xyline(x0, y0, x1, y2, x3); } void fl_draw_yx_line(int x0, int y0, int y1) { fl_yxline(x0, y0, y1); } void fl_draw_yx_line2(int x0, int y0, int y1, int x2) { fl_yxline(x0, y0, y1, x2); } void fl_draw_yx_line3(int x0, int y0, int y1, int x2, int y3) { fl_yxline(x0, y0, y1, x2, y3); } void fl_draw_end_complex_polygon() { fl_end_complex_polygon(); } void fl_draw_end_line() { fl_end_line(); } void fl_draw_end_loop() { fl_end_loop(); } void fl_draw_end_points() { fl_end_points(); } void fl_draw_end_polygon() { fl_end_polygon(); }