// Programmed by Jedidiah Barber // Released into the public domain #include #include "c_fl_float_input.h" // Exports from Ada extern "C" void widget_draw_hook(void * ud); extern "C" int widget_handle_hook(void * ud, int e); // Attaching all relevant hooks and friends class My_Float_Input : public Fl_Float_Input { public: using Fl_Float_Input::Fl_Float_Input; friend void fl_float_input_draw(FLOATINPUT i); friend int fl_float_input_handle(FLOATINPUT i, int e); void draw(); int handle(int e); }; void My_Float_Input::draw() { widget_draw_hook(this->user_data()); } int My_Float_Input::handle(int e) { return widget_handle_hook(this->user_data(), e); } // Flattened C API FLOATINPUT new_fl_float_input(int x, int y, int w, int h, char* label) { My_Float_Input *i = new My_Float_Input(x, y, w, h, label); return i; } void free_fl_float_input(FLOATINPUT i) { delete reinterpret_cast(i); } void fl_float_input_draw(FLOATINPUT i) { reinterpret_cast(i)->Fl_Float_Input::draw(); } int fl_float_input_handle(FLOATINPUT i, int e) { return reinterpret_cast(i)->Fl_Float_Input::handle(e); }