#include #include "c_fl_float_input.h" #include "c_fl_type.h" class My_Float_Input : public Fl_Float_Input { public: using Fl_Float_Input::Fl_Float_Input; friend void float_input_set_draw_hook(FLOAT_INPUT i, void * d); friend void fl_float_input_draw(FLOAT_INPUT i); friend void float_input_set_handle_hook(FLOAT_INPUT i, void * h); friend int fl_float_input_handle(FLOAT_INPUT i, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Float_Input::draw() { (*draw_hook)(this->user_data()); } void My_Float_Input::real_draw() { Fl_Float_Input::draw(); } int My_Float_Input::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Float_Input::real_handle(int e) { return Fl_Float_Input::handle(e); } void float_input_set_draw_hook(FLOAT_INPUT i, void * d) { reinterpret_cast(i)->draw_hook = reinterpret_cast(d); } void fl_float_input_draw(FLOAT_INPUT i) { reinterpret_cast(i)->real_draw(); } void float_input_set_handle_hook(FLOAT_INPUT i, void * h) { reinterpret_cast(i)->handle_hook = reinterpret_cast(h); } int fl_float_input_handle(FLOAT_INPUT i, int e) { return reinterpret_cast(i)->real_handle(e); } FLOAT_INPUT new_fl_float_input(int x, int y, int w, int h, char* label) { My_Float_Input *i = new My_Float_Input(x, y, w, h, label); return i; } void free_fl_float_input(FLOAT_INPUT i) { delete reinterpret_cast(i); }