#include #include #include "c_fl_group.h" #include "c_fl_widget.h" typedef void (d_hook)(void*); typedef d_hook* d_hook_p; typedef int (h_hook)(void*,int); typedef h_hook* h_hook_p; class My_Group : public Fl_Group { public: using Fl_Group::Fl_Group; friend void group_set_draw_hook(GROUP g, void * d); friend void fl_group_draw(GROUP g); friend void group_set_handle_hook(GROUP g, void * h); friend int fl_group_handle(GROUP g, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Group::draw() { (*draw_hook)(this->user_data()); } void My_Group::real_draw() { Fl_Group::draw(); } int My_Group::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Group::real_handle(int e) { return Fl_Group::handle(e); } void group_set_draw_hook(GROUP g, void * d) { reinterpret_cast(g)->draw_hook = reinterpret_cast(d); } void fl_group_draw(GROUP g) { reinterpret_cast(g)->real_draw(); } void group_set_handle_hook(GROUP g, void * h) { reinterpret_cast(g)->handle_hook = reinterpret_cast(h); } int fl_group_handle(GROUP g, int e) { return reinterpret_cast(g)->real_handle(e); } GROUP new_fl_group(int x, int y, int w, int h, char* label) { My_Group *g = new My_Group(x, y, w, h, label); return g; } void free_fl_group(GROUP g) { delete reinterpret_cast(g); } void fl_group_end(GROUP g) { reinterpret_cast(g)->end(); } void fl_group_add(GROUP g, WIDGET item) { reinterpret_cast(g)->add(reinterpret_cast(item)); } int fl_group_find(GROUP g, WIDGET item) { return reinterpret_cast(g)->find(reinterpret_cast(item)); } void fl_group_insert(GROUP g, WIDGET item, int place) { reinterpret_cast(g)->insert(*(reinterpret_cast(item)), place); } void fl_group_remove(GROUP g, WIDGET item) { reinterpret_cast(g)->remove(reinterpret_cast(item)); } void fl_group_remove2(GROUP g, int place) { reinterpret_cast(g)->remove(place); } void fl_group_resizable(GROUP g, WIDGET item) { reinterpret_cast(g)->resizable(reinterpret_cast(item)); } int fl_group_children(GROUP g) { return reinterpret_cast(g)->children(); } void * fl_group_child(GROUP g, int place) { return reinterpret_cast(g)->child(place); }