#include #include "c_fl_image.h" class My_Image : public Fl_Image { public: friend void fl_image_draw_empty(IMAGE i, int x, int y); }; IMAGE new_fl_image(int w, int h, int d) { Fl_Image *i = new Fl_Image(w, h, d); return i; } void free_fl_image(IMAGE i) { delete reinterpret_cast(i); } IMAGE fl_image_copy(IMAGE i, int w, int h) { return reinterpret_cast(i)->copy(w, h); } IMAGE fl_image_copy2(IMAGE i) { return reinterpret_cast(i)->copy(); } void fl_image_color_average(IMAGE i, int c, float b) { reinterpret_cast(i)->color_average(c, b); } void fl_image_desaturate(IMAGE i) { reinterpret_cast(i)->desaturate(); } void fl_image_inactive(IMAGE i) { reinterpret_cast(i)->inactive(); } int fl_image_fail(IMAGE i) { switch (reinterpret_cast(i)->fail()) { case Fl_Image::ERR_NO_IMAGE: return 1; case Fl_Image::ERR_FILE_ACCESS: return 2; case Fl_Image::ERR_FORMAT: return 3; default: return 0; } } int fl_image_w(IMAGE i) { return reinterpret_cast(i)->w(); } int fl_image_h(IMAGE i) { return reinterpret_cast(i)->h(); } int fl_image_d(IMAGE i) { return reinterpret_cast(i)->d(); } void fl_image_draw(IMAGE i, int x, int y) { reinterpret_cast(i)->draw(x, y); } void fl_image_draw2(IMAGE i, int x, int y, int w, int h, int cx, int cy) { reinterpret_cast(i)->draw(x, y, w, h, cx, cy); } void fl_image_draw_empty(IMAGE i, int x, int y) { reinterpret_cast(i)->draw_empty(x, y); }