// Programmed by Jedidiah Barber // Released into the public domain #include <FL/Fl_Image_Surface.H> #include <FL/Fl_Widget.H> #include <FL/Fl_Window.H> #include "c_fl_image_surface.h" IMAGE_SURFACE new_fl_image_surface(int w, int h, int r) { Fl_Image_Surface *s = new Fl_Image_Surface(w,h,r); return s; } void free_fl_image_surface(IMAGE_SURFACE s) { delete reinterpret_cast<Fl_Image_Surface*>(s); } void fl_image_surface_draw(IMAGE_SURFACE s, void * w, int dx, int dy) { reinterpret_cast<Fl_Image_Surface*>(s)->draw(reinterpret_cast<Fl_Widget*>(w),dx,dy); } void fl_image_surface_draw_decorated_window(IMAGE_SURFACE s, void * w, int dx, int dy) { reinterpret_cast<Fl_Image_Surface*>(s)->draw_decorated_window(reinterpret_cast<Fl_Window*>(w),dx,dy); } void * fl_image_surface_image(IMAGE_SURFACE s) { return reinterpret_cast<Fl_Image_Surface*>(s)->image(); } void * fl_image_surface_highres_image(IMAGE_SURFACE s) { return reinterpret_cast<Fl_Image_Surface*>(s)->highres_image(); } void fl_image_surface_set_current(IMAGE_SURFACE s) { reinterpret_cast<Fl_Image_Surface*>(s)->set_current(); }