#include #include "c_fl_input.h" typedef void (d_hook)(void*); typedef d_hook* d_hook_p; typedef int (h_hook)(void*,int); typedef h_hook* h_hook_p; class My_Input : public Fl_Input { public: using Fl_Input::Fl_Input; friend void input_set_draw_hook(INPUT i, void * d); friend void fl_input_draw(INPUT i); friend void input_set_handle_hook(INPUT i, void * h); friend int fl_input_handle(INPUT i, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Input::draw() { (*draw_hook)(this->user_data()); } void My_Input::real_draw() { Fl_Input::draw(); } int My_Input::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Input::real_handle(int e) { return Fl_Input::handle(e); } void input_set_draw_hook(INPUT i, void * d) { reinterpret_cast(i)->draw_hook = reinterpret_cast(d); } void fl_input_draw(INPUT i) { reinterpret_cast(i)->real_draw(); } void input_set_handle_hook(INPUT i, void * h) { reinterpret_cast(i)->handle_hook = reinterpret_cast(h); } int fl_input_handle(INPUT i, int e) { return reinterpret_cast(i)->real_handle(e); } INPUT new_fl_input(int x, int y, int w, int h, char* label) { My_Input *i = new My_Input(x, y, w, h, label); return i; } void free_fl_input(INPUT i) { delete reinterpret_cast(i); } const char * fl_input_get_value(INPUT i) { return reinterpret_cast(i)->value(); }