#include #include "c_fl_int_input.h" typedef void (hook)(void*); typedef hook* hook_p; class My_Int_Input : public Fl_Int_Input { public: using Fl_Int_Input::Fl_Int_Input; friend void int_input_set_draw_hook(INT_INPUT n, void * d); friend void fl_int_input_draw(INT_INPUT n); protected: void draw(); void real_draw(); hook_p draw_hook; }; void My_Int_Input::draw() { (*draw_hook)(this->user_data()); } void My_Int_Input::real_draw() { Fl_Int_Input::draw(); } void int_input_set_draw_hook(INT_INPUT n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_int_input_draw(INT_INPUT n) { reinterpret_cast(n)->real_draw(); } INT_INPUT new_fl_int_input(int x, int y, int w, int h, char* label) { My_Int_Input *i = new My_Int_Input(x, y, w, h, label); return i; } void free_fl_int_input(INT_INPUT i) { delete reinterpret_cast(i); }