#include #include "c_fl_int_input.h" #include "c_fl_type.h" class My_Int_Input : public Fl_Int_Input { public: using Fl_Int_Input::Fl_Int_Input; friend void int_input_set_draw_hook(INT_INPUT i, void * d); friend void fl_int_input_draw(INT_INPUT i); friend void int_input_set_handle_hook(INT_INPUT i, void * h); friend int fl_int_input_handle(INT_INPUT i, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Int_Input::draw() { (*draw_hook)(this->user_data()); } void My_Int_Input::real_draw() { Fl_Int_Input::draw(); } int My_Int_Input::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Int_Input::real_handle(int e) { return Fl_Int_Input::handle(e); } void int_input_set_draw_hook(INT_INPUT i, void * d) { reinterpret_cast(i)->draw_hook = reinterpret_cast(d); } void fl_int_input_draw(INT_INPUT i) { reinterpret_cast(i)->real_draw(); } void int_input_set_handle_hook(INT_INPUT i, void * h) { reinterpret_cast(i)->handle_hook = reinterpret_cast(h); } int fl_int_input_handle(INT_INPUT i, int e) { return reinterpret_cast(i)->real_handle(e); } INT_INPUT new_fl_int_input(int x, int y, int w, int h, char* label) { My_Int_Input *i = new My_Int_Input(x, y, w, h, label); return i; } void free_fl_int_input(INT_INPUT i) { delete reinterpret_cast(i); }