// Programmed by Jedidiah Barber // Released into the public domain #include #include "c_fl_light_button.h" // Exports from Ada extern "C" void widget_draw_hook(void * ud); extern "C" int widget_handle_hook(void * ud, int e); // Attaching all relevant hooks and friends class My_Light_Button : public Fl_Light_Button { public: using Fl_Light_Button::Fl_Light_Button; friend void fl_light_button_draw(LIGHTBUTTON b); friend int fl_light_button_handle(LIGHTBUTTON b, int e); void draw(); int handle(int e); }; void My_Light_Button::draw() { widget_draw_hook(this->user_data()); } int My_Light_Button::handle(int e) { return widget_handle_hook(this->user_data(), e); } // Flattened C API LIGHTBUTTON new_fl_light_button(int x, int y, int w, int h, char* label) { My_Light_Button *b = new My_Light_Button(x, y, w, h, label); return b; } void free_fl_light_button(LIGHTBUTTON b) { delete reinterpret_cast(b); } void fl_light_button_draw(LIGHTBUTTON b) { reinterpret_cast(b)->Fl_Light_Button::draw(); } int fl_light_button_handle(LIGHTBUTTON b, int e) { return reinterpret_cast(b)->Fl_Light_Button::handle(e); }