#include #include "c_fl_line_dial.h" #include "c_fl_type.h" class My_Line_Dial : public Fl_Line_Dial { public: using Fl_Line_Dial::Fl_Line_Dial; friend void line_dial_set_draw_hook(LINE_DIAL v, void * d); friend void fl_line_dial_draw(LINE_DIAL v); friend void line_dial_set_handle_hook(LINE_DIAL v, void * h); friend int fl_line_dial_handle(LINE_DIAL v, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Line_Dial::draw() { (*draw_hook)(this->user_data()); } void My_Line_Dial::real_draw() { Fl_Line_Dial::draw(); } int My_Line_Dial::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Line_Dial::real_handle(int e) { return Fl_Line_Dial::handle(e); } void line_dial_set_draw_hook(LINE_DIAL v, void * d) { reinterpret_cast(v)->draw_hook = reinterpret_cast(d); } void fl_line_dial_draw(LINE_DIAL v) { reinterpret_cast(v)->real_draw(); } void line_dial_set_handle_hook(LINE_DIAL v, void * h) { reinterpret_cast(v)->handle_hook = reinterpret_cast(h); } int fl_line_dial_handle(LINE_DIAL v, int e) { return reinterpret_cast(v)->real_handle(e); } LINE_DIAL new_fl_line_dial(int x, int y, int w, int h, char* label) { My_Line_Dial *v = new My_Line_Dial(x, y, w, h, label); return v; } void free_fl_line_dial(LINE_DIAL v) { delete reinterpret_cast(v); }