#include #include "c_fl_menu_button.h" #include "c_fl_type.h" class My_Menu_Button : public Fl_Menu_Button { public: using Fl_Menu_Button::Fl_Menu_Button; friend void menu_button_set_draw_hook(MENUBUTTON m, void * d); friend void fl_menu_button_draw(MENUBUTTON m); friend void menu_button_set_handle_hook(MENUBUTTON m, void * h); friend int fl_menu_button_handle(MENUBUTTON m, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Menu_Button::draw() { (*draw_hook)(this->user_data()); } void My_Menu_Button::real_draw() { Fl_Menu_Button::draw(); } int My_Menu_Button::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Menu_Button::real_handle(int e) { return Fl_Menu_Button::handle(e); } void menu_button_set_draw_hook(MENUBUTTON m, void * d) { reinterpret_cast(m)->draw_hook = reinterpret_cast(d); } void fl_menu_button_draw(MENUBUTTON m) { reinterpret_cast(m)->real_draw(); } void menu_button_set_handle_hook(MENUBUTTON m, void * h) { reinterpret_cast(m)->handle_hook = reinterpret_cast(h); } int fl_menu_button_handle(MENUBUTTON m, int e) { return reinterpret_cast(m)->real_handle(e); } MENUBUTTON new_fl_menu_button(int x, int y, int w, int h, char* label) { My_Menu_Button *m = new My_Menu_Button(x, y, w, h, label); return m; } void free_fl_menu_button(MENUBUTTON m) { delete reinterpret_cast(m); } void fl_menu_button_type(MENUBUTTON m, unsigned int t) { reinterpret_cast(m)->type(t); } const void * fl_menu_button_popup(MENUBUTTON m) { return reinterpret_cast(m)->popup(); }