#include #include "c_fl_menu_window.h" #include "c_fl_type.h" class My_Menu_Window : public Fl_Menu_Window { public: using Fl_Menu_Window::Fl_Menu_Window; friend void menu_window_set_draw_hook(MENUWINDOW n, void * d); friend void fl_menu_window_draw(MENUWINDOW n); friend void menu_window_set_handle_hook(MENUWINDOW n, void * h); friend int fl_menu_window_handle(MENUWINDOW n, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Menu_Window::draw() { (*draw_hook)(this->user_data()); } void My_Menu_Window::real_draw() { Fl_Menu_Window::draw(); } int My_Menu_Window::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Menu_Window::real_handle(int e) { return Fl_Menu_Window::handle(e); } void menu_window_set_draw_hook(MENUWINDOW n, void * d) { reinterpret_cast(n)->draw_hook = reinterpret_cast(d); } void fl_menu_window_draw(MENUWINDOW n) { reinterpret_cast(n)->real_draw(); } void menu_window_set_handle_hook(MENUWINDOW n, void * h) { reinterpret_cast(n)->handle_hook = reinterpret_cast(h); } int fl_menu_window_handle(MENUWINDOW n, int e) { return reinterpret_cast(n)->real_handle(e); } MENUWINDOW new_fl_menu_window(int x, int y, int w, int h, char* label) { My_Menu_Window *m = new My_Menu_Window(x, y, w, h, label); return m; } MENUWINDOW new_fl_menu_window2(int w, int h, char* label) { My_Menu_Window *m = new My_Menu_Window(w, h, label); return m; } void free_fl_menu_window(MENUWINDOW m) { delete reinterpret_cast(m); } void fl_menu_window_show(MENUWINDOW m) { reinterpret_cast(m)->show(); } void fl_menu_window_hide(MENUWINDOW m) { reinterpret_cast(m)->hide(); } void fl_menu_window_flush(MENUWINDOW m) { reinterpret_cast(m)->flush(); } void fl_menu_window_set_overlay(MENUWINDOW m) { reinterpret_cast(m)->set_overlay(); } void fl_menu_window_clear_overlay(MENUWINDOW m) { reinterpret_cast(m)->clear_overlay(); } unsigned int fl_menu_window_overlay(MENUWINDOW m) { return reinterpret_cast(m)->overlay(); }