#include #include "c_fl_output.h" #include "c_fl_type.h" class My_Output : public Fl_Output { public: using Fl_Output::Fl_Output; friend void output_set_draw_hook(OUTPUTT i, void * d); friend void fl_output_draw(OUTPUTT i); friend void output_set_handle_hook(OUTPUTT i, void * h); friend int fl_output_handle(OUTPUTT i, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Output::draw() { (*draw_hook)(this->user_data()); } void My_Output::real_draw() { Fl_Output::draw(); } int My_Output::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Output::real_handle(int e) { return Fl_Output::handle(e); } void output_set_draw_hook(OUTPUTT i, void * d) { reinterpret_cast(i)->draw_hook = reinterpret_cast(d); } void fl_output_draw(OUTPUTT i) { reinterpret_cast(i)->real_draw(); } void output_set_handle_hook(OUTPUTT i, void * h) { reinterpret_cast(i)->handle_hook = reinterpret_cast(h); } int fl_output_handle(OUTPUTT i, int e) { return reinterpret_cast(i)->real_handle(e); } OUTPUTT new_fl_output(int x, int y, int w, int h, char* label) { My_Output *i = new My_Output(x, y, w, h, label); return i; } void free_fl_output(OUTPUTT i) { delete reinterpret_cast(i); }