#include #include "c_fl_overlay_window.h" #include "c_fl_type.h" class My_Overlay_Window : public Fl_Overlay_Window { public: using Fl_Overlay_Window::Fl_Overlay_Window; friend void overlay_window_set_draw_hook(OVERLAYWINDOW w, void * d); friend void fl_overlay_window_draw(OVERLAYWINDOW w); friend void overlay_window_set_draw_overlay_hook(OVERLAYWINDOW w, void * d); friend void overlay_window_set_handle_hook(OVERLAYWINDOW w, void * h); friend int fl_overlay_window_handle(OVERLAYWINDOW w, int e); friend OVERLAYWINDOW new_fl_overlay_window(int x, int y, int w, int h, char *label); friend OVERLAYWINDOW new_fl_overlay_window2(int w, int h, char *label); protected: void draw(); void real_draw(); void draw_overlay(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; d_hook_p draw_overlay_hook; h_hook_p handle_hook; }; void My_Overlay_Window::draw() { (*draw_hook)(this->user_data()); } void My_Overlay_Window::real_draw() { Fl_Overlay_Window::draw(); } void My_Overlay_Window::draw_overlay() { (*draw_overlay_hook)(this->user_data()); } int My_Overlay_Window::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Overlay_Window::real_handle(int e) { return Fl_Overlay_Window::handle(e); } void overlay_window_set_draw_hook(OVERLAYWINDOW w, void * d) { reinterpret_cast(w)->draw_hook = reinterpret_cast(d); } void fl_overlay_window_draw(OVERLAYWINDOW w) { reinterpret_cast(w)->real_draw(); } void overlay_window_set_draw_overlay_hook(OVERLAYWINDOW w, void * d) { reinterpret_cast(w)->draw_overlay_hook = reinterpret_cast(d); } void overlay_window_set_handle_hook(OVERLAYWINDOW w, void * h) { reinterpret_cast(w)->handle_hook = reinterpret_cast(h); } int fl_overlay_window_handle(OVERLAYWINDOW w, int e) { return reinterpret_cast(w)->real_handle(e); } OVERLAYWINDOW new_fl_overlay_window(int x, int y, int w, int h, char *label) { My_Overlay_Window *ow = new My_Overlay_Window(x, y, w, h, label); return ow; } OVERLAYWINDOW new_fl_overlay_window2(int w, int h, char *label) { My_Overlay_Window *ow = new My_Overlay_Window(w, h, label); return ow; } void free_fl_overlay_window(OVERLAYWINDOW w) { delete reinterpret_cast(w); } int fl_overlay_window_can_do_overlay(OVERLAYWINDOW w) { return reinterpret_cast(w)->can_do_overlay(); } void fl_overlay_window_show(OVERLAYWINDOW w) { reinterpret_cast(w)->show(); } void fl_overlay_window_hide(OVERLAYWINDOW w) { reinterpret_cast(w)->hide(); } void fl_overlay_window_flush(OVERLAYWINDOW w) { reinterpret_cast(w)->flush(); } void fl_overlay_window_redraw_overlay(OVERLAYWINDOW w) { reinterpret_cast(w)->redraw_overlay(); }