#include #include "c_fl_pixmap.h" void free_fl_pixmap(PIXMAP b) { delete reinterpret_cast(b); } PIXMAP fl_pixmap_copy(PIXMAP b, int w, int h) { return reinterpret_cast(b)->Fl_Pixmap::copy(w, h); } PIXMAP fl_pixmap_copy2(PIXMAP b) { return reinterpret_cast(b)->copy(); } void fl_pixmap_color_average(PIXMAP p, int c, float b) { // virtual so disable dispatch reinterpret_cast(p)->Fl_Pixmap::color_average(c, b); } void fl_pixmap_desaturate(PIXMAP p) { // virtual so disable dispatch reinterpret_cast(p)->Fl_Pixmap::desaturate(); } void fl_pixmap_draw2(PIXMAP b, int x, int y) { reinterpret_cast(b)->draw(x, y); } void fl_pixmap_draw(PIXMAP b, int x, int y, int w, int h, int cx, int cy) { reinterpret_cast(b)->Fl_Pixmap::draw(x, y, w, h, cx, cy); }