// Programmed by Jedidiah Barber // Released into the public domain #include <FL/Fl_Pixmap.H> #include "c_fl_pixmap.h" void free_fl_pixmap(PIXMAP b) { delete reinterpret_cast<Fl_Pixmap*>(b); } PIXMAP fl_pixmap_copy(PIXMAP b, int w, int h) { // virtual so disable dispatch return reinterpret_cast<Fl_Pixmap*>(b)->Fl_Pixmap::copy(w, h); } PIXMAP fl_pixmap_copy2(PIXMAP b) { return reinterpret_cast<Fl_Pixmap*>(b)->copy(); } void fl_pixmap_color_average(PIXMAP p, int c, float b) { // virtual so disable dispatch reinterpret_cast<Fl_Pixmap*>(p)->Fl_Pixmap::color_average(c, b); } void fl_pixmap_desaturate(PIXMAP p) { // virtual so disable dispatch reinterpret_cast<Fl_Pixmap*>(p)->Fl_Pixmap::desaturate(); } void fl_pixmap_uncache(PIXMAP p) { // virtual so disable dispatch reinterpret_cast<Fl_Pixmap*>(p)->Fl_Pixmap::uncache(); } void fl_pixmap_draw2(PIXMAP b, int x, int y) { reinterpret_cast<Fl_Pixmap*>(b)->draw(x, y); } void fl_pixmap_draw(PIXMAP b, int x, int y, int w, int h, int cx, int cy) { // virtual so disable dispatch reinterpret_cast<Fl_Pixmap*>(b)->Fl_Pixmap::draw(x, y, w, h, cx, cy); }