#include #include "c_fl_progress.h" #include "c_fl_type.h" class My_Progress : public Fl_Progress { public: using Fl_Progress::Fl_Progress; friend void progress_set_draw_hook(PROGRESS p, void * d); friend void fl_progress_draw(PROGRESS p); friend void progress_set_handle_hook(PROGRESS p, void * h); friend int fl_progress_handle(PROGRESS p, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Progress::draw() { (*draw_hook)(this->user_data()); } void My_Progress::real_draw() { Fl_Progress::draw(); } int My_Progress::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Progress::real_handle(int e) { return Fl_Progress::handle(e); } void progress_set_draw_hook(PROGRESS p, void * d) { reinterpret_cast(p)->draw_hook = reinterpret_cast(d); } void fl_progress_draw(PROGRESS p) { reinterpret_cast(p)->real_draw(); } void progress_set_handle_hook(PROGRESS p, void * h) { reinterpret_cast(p)->handle_hook = reinterpret_cast(h); } int fl_progress_handle(PROGRESS p, int e) { return reinterpret_cast(p)->real_handle(e); } PROGRESS new_fl_progress(int x, int y, int w, int h, char* label) { My_Progress *p = new My_Progress(x, y, w, h, label); return p; } void free_fl_progress(PROGRESS p) { delete reinterpret_cast(p); } float fl_progress_get_minimum(PROGRESS p) { return reinterpret_cast(p)->minimum(); } void fl_progress_set_minimum(PROGRESS p, float t) { reinterpret_cast(p)->minimum(t); } float fl_progress_get_maximum(PROGRESS p) { return reinterpret_cast(p)->maximum(); } void fl_progress_set_maximum(PROGRESS p, float t) { reinterpret_cast(p)->maximum(t); } float fl_progress_get_value(PROGRESS p) { return reinterpret_cast(p)->value(); } void fl_progress_set_value(PROGRESS p, float t) { reinterpret_cast(p)->value(t); }