// Programmed by Jedidiah Barber // Released into the public domain #include #include "c_fl_progress.h" // Exports from Ada extern "C" void widget_draw_hook(void * ud); extern "C" int widget_handle_hook(void * ud, int e); // Attaching all relevant hooks and friends class My_Progress : public Fl_Progress { public: using Fl_Progress::Fl_Progress; friend void fl_progress_draw(PROGRESS p); friend int fl_progress_handle(PROGRESS p, int e); void draw(); int handle(int e); }; void My_Progress::draw() { widget_draw_hook(this->user_data()); } int My_Progress::handle(int e) { return widget_handle_hook(this->user_data(), e); } // Flattened C API PROGRESS new_fl_progress(int x, int y, int w, int h, char* label) { My_Progress *p = new My_Progress(x, y, w, h, label); return p; } void free_fl_progress(PROGRESS p) { delete reinterpret_cast(p); } float fl_progress_get_minimum(PROGRESS p) { return reinterpret_cast(p)->minimum(); } void fl_progress_set_minimum(PROGRESS p, float t) { reinterpret_cast(p)->minimum(t); } float fl_progress_get_maximum(PROGRESS p) { return reinterpret_cast(p)->maximum(); } void fl_progress_set_maximum(PROGRESS p, float t) { reinterpret_cast(p)->maximum(t); } float fl_progress_get_value(PROGRESS p) { return reinterpret_cast(p)->value(); } void fl_progress_set_value(PROGRESS p, float t) { reinterpret_cast(p)->value(t); } void fl_progress_draw(PROGRESS p) { reinterpret_cast(p)->Fl_Progress::draw(); } int fl_progress_handle(PROGRESS p, int e) { return reinterpret_cast(p)->Fl_Progress::handle(e); }