#include #include #include "c_fl_rgb_image.h" RGB_IMAGE new_fl_rgb_image(void *data, int w, int h, int d, int ld) { Fl_RGB_Image *rgb = new Fl_RGB_Image(reinterpret_cast(data), w, h, d, ld); return rgb; } RGB_IMAGE new_fl_rgb_image2(void *pix, unsigned int c) { Fl_RGB_Image *rgb = new Fl_RGB_Image(reinterpret_cast(pix), c); return rgb; } void free_fl_rgb_image(RGB_IMAGE i) { delete reinterpret_cast(i); } size_t fl_rgb_image_get_max_size() { return Fl_RGB_Image::max_size(); } void fl_rgb_image_set_max_size(size_t v) { Fl_RGB_Image::max_size(v); } RGB_IMAGE fl_rgb_image_copy(RGB_IMAGE i, int w, int h) { // virtual so disable dispatch return reinterpret_cast(i)->Fl_RGB_Image::copy(w, h); } RGB_IMAGE fl_rgb_image_copy2(RGB_IMAGE i) { return reinterpret_cast(i)->copy(); } void fl_rgb_image_color_average(RGB_IMAGE i, int c, float b) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::color_average(c, b); } void fl_rgb_image_desaturate(RGB_IMAGE i) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::desaturate(); } void fl_rgb_image_uncache(RGB_IMAGE i) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::uncache(); } void fl_rgb_image_draw2(RGB_IMAGE i, int x, int y) { reinterpret_cast(i)->draw(x, y); } void fl_rgb_image_draw(RGB_IMAGE i, int x, int y, int w, int h, int cx, int cy) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::draw(x, y, w, h, cx, cy); }