#include #include "c_fl_rgb_image.h" void free_fl_rgb_image(RGB_IMAGE i) { delete reinterpret_cast(i); } RGB_IMAGE fl_rgb_image_copy(RGB_IMAGE i, int w, int h) { // virtual so disable dispatch return reinterpret_cast(i)->Fl_RGB_Image::copy(w, h); } RGB_IMAGE fl_rgb_image_copy2(RGB_IMAGE i) { return reinterpret_cast(i)->copy(); } void fl_rgb_image_color_average(RGB_IMAGE i, int c, float b) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::color_average(c, b); } void fl_rgb_image_desaturate(RGB_IMAGE i) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::desaturate(); } void fl_rgb_image_draw2(RGB_IMAGE i, int x, int y) { reinterpret_cast(i)->draw(x, y); } void fl_rgb_image_draw(RGB_IMAGE i, int x, int y, int w, int h, int cx, int cy) { // virtual so disable dispatch reinterpret_cast(i)->Fl_RGB_Image::draw(x, y, w, h, cx, cy); }