#include #include "c_fl_round_button.h" #include "c_fl_type.h" class My_Round_Button : public Fl_Round_Button { public: using Fl_Round_Button::Fl_Round_Button; friend void round_button_set_draw_hook(ROUNDBUTTON b, void * d); friend void fl_round_button_draw(ROUNDBUTTON b); friend void round_button_set_handle_hook(ROUNDBUTTON b, void * h); friend int fl_round_button_handle(ROUNDBUTTON b, int e); protected: void draw(); void real_draw(); int handle(int e); int real_handle(int e); d_hook_p draw_hook; h_hook_p handle_hook; }; void My_Round_Button::draw() { (*draw_hook)(this->user_data()); } void My_Round_Button::real_draw() { Fl_Round_Button::draw(); } int My_Round_Button::handle(int e) { return (*handle_hook)(this->user_data(), e); } int My_Round_Button::real_handle(int e) { return Fl_Round_Button::handle(e); } void round_button_set_draw_hook(ROUNDBUTTON b, void * d) { reinterpret_cast(b)->draw_hook = reinterpret_cast(d); } void fl_round_button_draw(ROUNDBUTTON b) { reinterpret_cast(b)->real_draw(); } void round_button_set_handle_hook(ROUNDBUTTON b, void * h) { reinterpret_cast(b)->handle_hook = reinterpret_cast(h); } int fl_round_button_handle(ROUNDBUTTON b, int e) { return reinterpret_cast(b)->real_handle(e); } ROUNDBUTTON new_fl_round_button(int x, int y, int w, int h, char* label) { My_Round_Button *b = new My_Round_Button(x, y, w, h, label); return b; } void free_fl_round_button(ROUNDBUTTON b) { delete reinterpret_cast(b); }